From e8257dc8092826fd63fa7c70bc2420fff64d9443 Mon Sep 17 00:00:00 2001 From: Jakob MG Date: Tue, 21 Jun 2011 23:49:01 +0200 Subject: [PATCH] Make walker not roam if in a team game (assume thay are on guarid duty) --- qcsrc/server/tturrets/units/unit_walker.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/tturrets/units/unit_walker.qc b/qcsrc/server/tturrets/units/unit_walker.qc index afb5d26ec..143884c11 100644 --- a/qcsrc/server/tturrets/units/unit_walker.qc +++ b/qcsrc/server/tturrets/units/unit_walker.qc @@ -343,7 +343,7 @@ void walker_postthink() if(self.idletime < time) { - if(random() < 0.5) + if(random() < 0.5 || self.team != MAX_SHOT_DISTANCE) { self.idletime = time + 1 + random() * 5; self.moveto = self.origin; -- 2.39.2