From e7468aece1b858e48e7ff7f871b7cde773242cf2 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 25 Sep 2010 21:58:46 +0200 Subject: [PATCH] document the new fields --- scripts/entities.def | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/scripts/entities.def b/scripts/entities.def index ffc75b2b..f1495398 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1780,6 +1780,8 @@ target3: is triggered when a player LEAVES the warpzone (from the other warp zon target4: is triggered in both cases targetname: must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or... killtarget: should point to a target_position entity, or +warpzone_fadestart: start distance of fading out the warpzone +warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all) */ /*QUAKED trigger_warpzone_reconnect (1 .5 1) (-8 -8 -8) (8 8 8) @@ -1803,6 +1805,8 @@ One surface of this entity must have the common/camera shader, the others should Must target a target_position that indicates the view to be shown (and whose angles also indicate the orientation of the view) -------- KEYS -------- target: must point to a target_position +warpzone_fadestart: start distance of fading out the warpzone +warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all) */ /*QUAKED target_music (1 0 0) (-8 -8 -8) (8 8 8) -- 2.39.2