From e6ab9f508cfb1c73278df99ffba4e06ae782aefd Mon Sep 17 00:00:00 2001 From: Samual Date: Mon, 2 Apr 2012 02:46:36 -0400 Subject: [PATCH] don't allow passing if the player is in a vehicle --- qcsrc/server/mutators/gamemode_ctf.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index c1f05feb6..6d4dab29f 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -997,6 +997,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey) if(head.classname == "player" && head.deadflag == DEAD_NO) if(head != player && !IsDifferentTeam(head, player)) if(!player.speedrunning && !head.speedrunning) + if(!player.vehicle && !head.vehicle) { traceline(player.origin, head.origin, MOVE_NOMONSTERS, player); if not((trace_fraction < 1) && (trace_ent != head)) -- 2.39.2