From e54d0a3c856ee0218c4d4d97907628c284d4c90c Mon Sep 17 00:00:00 2001 From: z411 Date: Fri, 16 Sep 2022 17:23:58 -0300 Subject: [PATCH] Changed defaults --- gamemodes-server.cfg | 10 ++++++++-- xonotic-server.cfg | 9 ++++++--- 2 files changed, 14 insertions(+), 5 deletions(-) diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index e78789ea9..5212d0bb3 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -253,6 +253,7 @@ set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players set g_ca_warmup 10 "time players get to run around before the round starts" set g_ca_damage2score 100 "every this amount of damage done give players 1 point" set g_ca_round_timelimit 180 "round time limit in seconds" +set g_ca_round_stop 0 "freeze the game after round stops" // BaI mod set g_ca_teams_override 0 set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_ca_teams 0 @@ -390,7 +391,8 @@ set g_domination_warmup 5 "time players have to wait before the round starts" // freezetag // =========== set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" -set g_freezetag_warmup 10 "time players get to run around before the round starts" +// BaI mod changes this +set g_freezetag_warmup 5 "time players get to run around before the round starts" set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is off" @@ -401,17 +403,21 @@ set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" set g_freezetag_revive_time_to_score 1.5 "every this amount of seconds give players reviving a frozen teammate 1 point" set g_freezetag_round_timelimit 360 "round time limit in seconds" +set g_freezetag_round_stop 0 "freeze game when round ends" // BaI mod +set g_freezetag_round_respawn 0 // BaI mod set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)" set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen" set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates" set g_freezetag_revive_auto_reducible_forcefactor 0.01 "hit force to time reduction conversion factor" set g_freezetag_revive_auto_reducible_maxforce 400 "max force considered at once" +set g_freezetag_revive_respawn 1 "respawn when reviving" // BaI mod set g_freezetag_revive_spawnshield 1 "apply spawnshield for this time in seconds after the player has been revived" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" set g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_freezetag_teams 0 -set g_freezetag_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +// BaI mod changes this +set g_freezetag_weaponarena "0" "starting weapons - takes the same options as g_weaponarena" // ========== diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 859314980..47a37db8b 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -19,7 +19,8 @@ alias sv_hook_firstjoin alias sv_hook_lastleave // restart server if all players hit "ready"-button -set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown" +// BaI mod changes this to 1 +set sv_ready_restart_after_countdown 1 "reset players and map items after the countdown ended, instead of at the beginning of the countdown" alias sv_hook_readyrestart @@ -200,7 +201,8 @@ set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved t set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 no powerups will spawn, if 1 they will spawn in all game modes, -1 is game mode default" -set g_powerups_drop_ondeath 0 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)" +// BaI mod changes this +set g_powerups_drop_ondeath 2 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)" set g_powerups_stack 0 "enables stacking of powerup timers when picking up a powerup you already have; otherwise timer is reset to the time granted by the item, if greater than the time you currently have" set g_powerups_strength 1 "allow strength powerups to spawn" set g_powerups_shield 1 "allow shield powerups to spawn" @@ -264,7 +266,8 @@ set timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all // common team values -set teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*" +// BaI mod changes this +set teamplay_mode 2 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*" set g_mirrordamage 0.7 "for teamplay_mode 4: mirror damage factor" set g_mirrordamage_virtual 1 "for teamplay_mode 4: do not actually apply mirror damage, just show graphics effect for it" set g_mirrordamage_onlyweapons 0 "for teamplay_mode 4: only apply mirror damage if the attack was from a weapon" -- 2.39.2