From e5288180a90f2d2dd26912cedabc4f9cc3db4900 Mon Sep 17 00:00:00 2001 From: Lyberta Date: Fri, 17 Mar 2017 19:33:39 +0300 Subject: [PATCH] Fixed OK Vortex reload. --- qcsrc/common/mutators/mutator/overkill/okvortex.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/overkill/okvortex.qc b/qcsrc/common/mutators/mutator/overkill/okvortex.qc index 53a893460..5724e78ef 100644 --- a/qcsrc/common/mutators/mutator/overkill/okvortex.qc +++ b/qcsrc/common/mutators/mutator/overkill/okvortex.qc @@ -140,7 +140,7 @@ METHOD(OverkillVortex, wr_think, void(entity thiswep, entity actor, .entity weap if(weaponslot(weaponentity) == 0) actor.okvortex_chargepool_ammo = actor.(weaponentity).okvortex_chargepool_ammo; - if(autocvar_g_balance_vortex_reload_ammo && actor.(weaponentity).clip_load < min(WEP_CVAR_PRI(okvortex, ammo), WEP_CVAR_SEC(okvortex, ammo))) { // forced reload + if(autocvar_g_balance_okvortex_reload_ammo && actor.(weaponentity).clip_load < min(WEP_CVAR_PRI(okvortex, ammo), WEP_CVAR_SEC(okvortex, ammo))) { // forced reload thiswep.wr_reload(thiswep, actor, weaponentity); } else { -- 2.39.2