From e396b8ef9124bd32289b3ea06d80831fa72189f0 Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 18 Feb 2010 04:36:46 +0000 Subject: [PATCH] changed default value of mod_collision_bih from 0 to 1 because it seems fine but more testing is needed (and nothing gets tested if it has to be done manually) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9979 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/model_brush.c b/model_brush.c index 8f7065e1..06db2edd 100644 --- a/model_brush.c +++ b/model_brush.c @@ -47,7 +47,7 @@ cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower" cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"}; cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"}; cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"}; -cvar_t mod_collision_bih = {0, "mod_collision_bih", "0", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"}; +cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"}; cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"}; static texture_t mod_q1bsp_texture_solid; -- 2.39.2