From e3363db1ed370ea04efcdfc897c97d6c5d1b2222 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Wed, 4 Jul 2018 13:49:57 +0200 Subject: [PATCH] clarify how tex works --- qcsrc/common/effects/effectinfo.inc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/qcsrc/common/effects/effectinfo.inc b/qcsrc/common/effects/effectinfo.inc index a10c89dd3..d3c184fab 100644 --- a/qcsrc/common/effects/effectinfo.inc +++ b/qcsrc/common/effects/effectinfo.inc @@ -2,7 +2,10 @@ // use `cl_particles_reloadeffects` to reload effects without restarting engine // use `chase_active 1` and `cl_lockview 1` to see effects from different perspectives // `dumpeffectinfo` currently doesn't work so edit effectinfo.txt manually, just try to keep the files in sync -// `tex` are indices into particles/particlefont.tga, the first is inclusive, second exclusive + +// `tex` are indices into particles/particlefont.tga (see particles/particlefont-template.tga for numbers) +// the first index is inclusive, second exclusive (so `tex 0 8` will use images 0 though 7) +// unless they're equal (`tex 69 69` is the same as `tex 69 70`) // item respawn effect DEF(TE_WIZSPIKE); -- 2.39.2