From e30951a8775237f00500d1c7998ce1ef7817444c Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 15 Jun 2016 04:20:36 +1000 Subject: [PATCH] Don't make it follow velocity (less realistic, but gives a nicer effect) --- qcsrc/client/weapons/projectile.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/weapons/projectile.qc b/qcsrc/client/weapons/projectile.qc index 7a350f792..2f8157de4 100644 --- a/qcsrc/client/weapons/projectile.qc +++ b/qcsrc/client/weapons/projectile.qc @@ -26,7 +26,7 @@ void Projectile_ContentsTransition(int prev, int current) {ENGINE_EVENT(); if(current == CONTENT_WATER) { - pointparticles(EFFECT_WATER_SPLASH_SMALL, this.move_origin, this.move_velocity, 1); + pointparticles(EFFECT_WATER_SPLASH_SMALL, this.move_origin, '0 0 0', 1); } } -- 2.39.2