From e2a457fa6248e9f4c5f7d87d7e687b18d810838c Mon Sep 17 00:00:00 2001 From: FruitieX Date: Tue, 31 Aug 2010 18:48:10 +0300 Subject: [PATCH] tweak gib effects --- defaultXonotic.cfg | 8 ++++---- qcsrc/server/cl_player.qc | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index f273a167c..9be10ffc2 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -326,7 +326,7 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" @@ -860,16 +860,16 @@ r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 seta r_ambient 4 -cl_decals_fadetime 1 +cl_decals_fadetime 5 cl_decals_time 2 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left" seta cl_nogibs 0 "reduce number of violence effects, or remove them totally" seta cl_particlegibs 0 "simpler gibs" seta cl_gibs_damageforcescale 3.5 "force to push around gibs" -seta cl_gibs_lifetime 14 "average lifetime of gibs" +seta cl_gibs_lifetime 5 "average lifetime of gibs" seta cl_gibs_velocity_scale 1 "gib throw velocity force scale" seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale" -seta cl_gibs_velocity_up 0 "extra z velocity for gibs" +seta cl_gibs_velocity_up 1 "extra z velocity for gibs" seta cl_gibs_ticrate 0.1 "ticrate for gibs" seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls" seta cl_casings 1 "enable or disable bullet casings" diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 494a80b36..db8bc4bfc 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -660,7 +660,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht // call the corpse damage function just in case it wants to gib self.event_damage(inflictor, attacker, 0, deathtype, hitloc, force); // set up to fade out later - SUB_SetFade (self, time + 12 + random () * 4, 1); + SUB_SetFade (self, time + 6 + random (), 1); // remove laserdot if(self.weaponentity) -- 2.39.2