From e2707e10a2eb8aa1e35a122fc5c13726a229b9f7 Mon Sep 17 00:00:00 2001 From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> Date: Tue, 22 May 2012 19:00:59 +0300 Subject: [PATCH] Document some new move types which are not implemented yet but I plan to add --- scripts/entities.ent | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 6a1c2d7a..f2d3719b 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -314,7 +314,7 @@ Trains are not trigger-able or toggle-able. Trains cannot be block-stopped just by getting in their way, the player must be wedged between the train and another obstacle to block it. -------- KEYS -------- <real key="speed" name="speed">default/initial speed of train (default 100 or overridden by speed value of targeted path_corner)</real> -<real key="platmovetype" name="platmovetype">movement type (1 = linear, 2 = cosine [default])</real> +<real key="platmovetype" name="platmovetype">movement type (1 = linear, 2 = cosine [default], 3 = inverted cosine, 4 = half cosine, 5 = inverted half cosine)</real> <target key="target" name="target">targetname of first path_corner to move to at the default speed; ideally, this path_corner shall be exactly where the train starts</target> <sound key="noise" name="noise">path/name of .wav or .ogg file to play while moving. Use looping sounds only (e.g. sound/world/drone6.wav - See Notes).</sound> <real key="dmg" name="dmg">damage a player who gets crushed by it receives</real> @@ -1050,7 +1050,7 @@ All path_corner entities of a train have to connect in a circular manner, while <target key="target3" name="target3">triggered when a func_train stops at this target</target> <target key="target4" name="target4">triggered when a func_train stops at this target</target> <curve key="curve" name="curve">if the train uses bezier curves movement, specify an entity by targetname which is the control point of the curve (use something like target_position)</target> -<real key="platmovetype" name="platmovetype">override the train's movement type while going to this corner. 0 = no override, 1 = linear, 2 = cosine [default])</real> +<real key="platmovetype" name="platmovetype">override the train's movement type while going to this corner (0 = no override, 1 = linear, 2 = cosine [default], 3 = inverted cosine, 4 = half cosine, 5 = inverted half cosine)</real> <boolean key="target_random" name="target_random">instead of triggering ALL matched entities, trigger ONE of them by random</boolean> <targetname key="targetname" name="targetname">the train following the path or the previous path_corner in the path points to this.</targetname> <real key="speed" name="speed">speed of func_train while moving to this path corner. If unset, the value from the func_train will be used.</real> -- 2.39.5