From e2166305fc4bf0257ce670d1c9e630b91195bee0 Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 24 Nov 2010 20:34:41 -0500 Subject: [PATCH] TEST THIS: Remove the thinkhack from ka_RespawnBall() and just execute the function again immediately if spawning failed --- qcsrc/server/mutators/gamemode_keepaway.qc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_keepaway.qc b/qcsrc/server/mutators/gamemode_keepaway.qc index 630f101d3..410326305 100644 --- a/qcsrc/server/mutators/gamemode_keepaway.qc +++ b/qcsrc/server/mutators/gamemode_keepaway.qc @@ -87,8 +87,9 @@ void ka_RespawnBall() // runs whenever the ball needs to be relocated else { // sorry, can't spawn, better luck next frame - self.think = ka_RespawnBall; - self.nextthink = time; + //self.think = ka_RespawnBall; + //self.nextthink = time; + ka_RespawnBall(); } } -- 2.39.2