From e20e65db3dfaa53a3505c2d02b693eef9d1c76a4 Mon Sep 17 00:00:00 2001 From: PlasmaSheep Date: Fri, 13 Aug 2010 16:52:00 +0000 Subject: [PATCH] typo (Commit created by redmine exporter script from page "Hinting" version 2) --- Hinting.textile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Hinting.textile b/Hinting.textile index c60cbc3..1de3185 100644 --- a/Hinting.textile +++ b/Hinting.textile @@ -9,7 +9,7 @@ Take the following image for example: This is a map shown from the top down. As you can see, there are three sections to this map: the left room, the right room, and the top hallway. Now, let's say the player is in the left room. They can't see into the right room, but they can partially see into the hallway. However, since there is no hint brushes, the whole map is rendered for the player. This means an FPS drop. -So let's use hint brushes. Create a two rectangular brushes to the entrances of both rooms and set their textures to common/hint. Make sure that the side which says "HINT SKIP" on it is facing into the corridor. +So let's use hint brushes. Create two rectangular brushes to the entrances of both rooms and set their textures to common/hint. Make sure that the side which says "HINT SKIP" on it is facing into the corridor. !http://developer.valvesoftware.com/w/images/7/70/Hint_example3.jpg! -- 2.39.2