From e021572ab5f68fc459656d1583c2b8fdb2616783 Mon Sep 17 00:00:00 2001 From: Samual Lenks Date: Tue, 31 Dec 2013 07:30:42 -0500 Subject: [PATCH] fix "hack" :P --- qcsrc/server/t_items.qh | 3 +++ qcsrc/server/weapons/csqcprojectile.qc | 4 ---- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/qcsrc/server/t_items.qh b/qcsrc/server/t_items.qh index c787d631a..fcf1cb4ee 100644 --- a/qcsrc/server/t_items.qh +++ b/qcsrc/server/t_items.qh @@ -80,6 +80,9 @@ void Item_FindTeam(); // TODO: perhaps nice special effect? void RemoveItem(void); // WEAPONTODO +float ItemSend(entity to, float sf); +void ItemUpdate(entity item); + // pickup evaluation functions // these functions decide how desirable an item is to the bots diff --git a/qcsrc/server/weapons/csqcprojectile.qc b/qcsrc/server/weapons/csqcprojectile.qc index 4d208ebda..11daf4cc2 100644 --- a/qcsrc/server/weapons/csqcprojectile.qc +++ b/qcsrc/server/weapons/csqcprojectile.qc @@ -85,10 +85,6 @@ void CSQCProjectile(entity e, float clientanimate, float type, float docull) e.csqcprojectile_type = type; } -// FIXME HACK -float ItemSend(entity to, float sf); -void ItemUpdate(entity item); -// END HACK void UpdateCSQCProjectile(entity e) { if(e.SendEntity == CSQCProjectile_SendEntity) -- 2.39.2