From dfed3ce595bd2097a95c27781ef85a31aaa82590 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Tue, 25 Oct 2011 01:55:07 +0300 Subject: [PATCH] Don't un-drag an object if it goes out of range. Only use range to decide whether to pick it up or not --- qcsrc/server/cheats.qc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/qcsrc/server/cheats.qc b/qcsrc/server/cheats.qc index e35adab35..6995b415a 100644 --- a/qcsrc/server/cheats.qc +++ b/qcsrc/server/cheats.qc @@ -717,7 +717,7 @@ float Drag(entity e, float dist) if(Drag_IsDragging(self)) { - if(self.BUTTON_DRAG && inrange) + if(self.BUTTON_DRAG) { if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18) { @@ -751,7 +751,6 @@ float Drag(entity e, float dist) if(Drag_CanDrag(self)) if(self.BUTTON_DRAG && inrange) { - crosshair_trace_plusvisibletriggers(self); if(e) if(Drag_IsDraggable(e)) { -- 2.39.2