From df61ed83cc1ab2a3e2fcd220cf89dd0b9d4144af Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 1 Jul 2018 08:22:40 +0000 Subject: [PATCH] Use the model renderer on the UI - this means q3shaders and other material features now work. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12438 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_main.c | 14 ++++++++++++- cl_particles.c | 2 +- clvm_cmds.c | 2 +- ft2.c | 2 +- gl_draw.c | 38 +++++++++++++----------------------- gl_rmain.c | 53 ++++++++++++++++++++++++++++---------------------- gl_rsurf.c | 10 +++++----- libcurl.c | 2 +- model_brush.c | 10 +++++----- model_shared.c | 2 +- model_sprite.c | 2 +- r_lightning.c | 4 ++-- r_shadow.c | 2 +- r_sky.c | 2 +- render.h | 5 +++-- 15 files changed, 80 insertions(+), 70 deletions(-) diff --git a/cl_main.c b/cl_main.c index 8ee77846..4fad1003 100644 --- a/cl_main.c +++ b/cl_main.c @@ -2405,7 +2405,7 @@ static void CL_MeshEntities_Init(void) ent = cl_meshentities + i; ent->state_current.active = true; ent->render.model = cl_meshentitymodels + i; - ent->render.alpha = 1; + ent->render.alpha = 0.999999f; // not quite 1 so that MATERIALFLAG_ALPHA is always set. ent->render.flags = RENDER_SHADOW | RENDER_LIGHT; ent->render.framegroupblend[0].lerp = 1; ent->render.frameblend[0].lerp = 1; @@ -2414,6 +2414,18 @@ static void CL_MeshEntities_Init(void) VectorSet(ent->render.custommodellight_ambient, 1, 1, 1); VectorSet(ent->render.custommodellight_diffuse, 0, 0, 0); VectorSet(ent->render.custommodellight_lightdir, 0, 0, 1); + VectorSet(ent->render.render_fullbright, 1, 1, 1); + VectorSet(ent->render.render_glowmod, 0, 0, 0); + VectorSet(ent->render.render_modellight_ambient, 1, 1, 1); + VectorSet(ent->render.render_modellight_diffuse, 0, 0, 0); + VectorSet(ent->render.render_modellight_specular, 0, 0, 0); + VectorSet(ent->render.render_modellight_lightdir, 0, 0, 1); + VectorSet(ent->render.render_lightmap_ambient, 0, 0, 0); + VectorSet(ent->render.render_lightmap_diffuse, 1, 1, 1); + VectorSet(ent->render.render_lightmap_specular, 1, 1, 1); + VectorSet(ent->render.render_rtlight_diffuse, 1, 1, 1); + VectorSet(ent->render.render_rtlight_specular, 1, 1, 1); + Matrix4x4_CreateIdentity(&ent->render.matrix); CL_UpdateRenderEntity(&ent->render); } diff --git a/cl_particles.c b/cl_particles.c index 49654d82..6d99fe01 100644 --- a/cl_particles.c +++ b/cl_particles.c @@ -2325,7 +2325,7 @@ static void R_InitParticleTexture (void) Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata); #endif - decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE, false); + decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE, 0, 0, 0, false); particlefonttexture = decalskinframe->base; Mem_Free(particletexturedata); diff --git a/clvm_cmds.c b/clvm_cmds.c index e218878e..51f64b50 100644 --- a/clvm_cmds.c +++ b/clvm_cmds.c @@ -3319,7 +3319,7 @@ static void VM_CL_R_PolygonBegin (prvm_prog_t *prog) // we need to remember whether this is a 2D or 3D mesh we're adding to mod = draw2d ? CL_Mesh_UI() : CL_Mesh_CSQC(); prog->polygonbegin_model = mod; - Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, texname, drawflags, TEXF_ALPHA, MATERIALFLAG_VERTEXCOLOR), draw2d); + Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, texname, drawflags, TEXF_ALPHA, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), draw2d); } //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex diff --git a/ft2.c b/ft2.c index c7bb6633..01823f4a 100644 --- a/ft2.c +++ b/ft2.c @@ -1619,7 +1619,7 @@ static qboolean Font_LoadMap(ft2_font_t *font, ft2_font_map_t *mapstart, Uchar _ int w = map->glyphSize * FONT_CHARS_PER_LINE; int h = map->glyphSize * FONT_CHAR_LINES; // update the pic returned by Draw_CachePic_Flags earlier to contain our texture - map->pic = Draw_NewPic(map_identifier, w, h, data, r_font_use_alpha_textures.integer ? TEXTYPE_ALPHA : TEXTYPE_RGBA, TEXF_ALPHA | (r_font_compress.integer > 0 ? TEXF_COMPRESS : 0)); + map->pic = Draw_NewPic(map_identifier, w, h, data, r_font_use_alpha_textures.integer ? TEXTYPE_ALPHA : TEXTYPE_RGBA, TEXF_ALPHA | TEXF_CLAMP | (r_font_compress.integer > 0 ? TEXF_COMPRESS : 0)); if (r_font_diskcache.integer >= 1) { diff --git a/gl_draw.c b/gl_draw.c index c61fa366..3f400e4a 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -116,6 +116,8 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) } if (!pic->skinframe || !pic->skinframe->base) { + if (pic->flags & CACHEPICFLAG_FAILONMISSING) + return NULL; Con_DPrintf("Draw_CachePic(\"%s\"): frame %i: reloading pic\n", path, draw_frame); goto reload; } @@ -295,7 +297,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, unsigned cha pic->flags |= (texflags & TEXF_FORCENEAREST) ? CACHEPICFLAG_NEAREST : 0; pic->width = width; pic->height = height; - pic->skinframe = R_SkinFrame_LoadInternalBGRA(picname, texflags | TEXF_FORCE_RELOAD, pixels_bgra, width, height, vid.sRGB2D); + pic->skinframe = R_SkinFrame_LoadInternalBGRA(picname, texflags | TEXF_FORCE_RELOAD, pixels_bgra, width, height, 0, 0, 0, vid.sRGB2D); pic->lastusedframe = draw_frame; return pic; } @@ -792,7 +794,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo width = pic->width; if (height == 0) height = pic->height; - surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_VERTEXCOLOR), true); + surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true); e0 = Mod_Mesh_IndexForVertex(mod, surf, x , y , 0, 0, 0, -1, 0, 0, 0, 0, red, green, blue, alpha); e1 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y , 0, 0, 0, -1, 1, 0, 0, 0, red, green, blue, alpha); e2 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y + height, 0, 0, 0, -1, 1, 1, 0, 0, red, green, blue, alpha); @@ -820,7 +822,7 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, width = pic->width; if (height == 0) height = pic->height; - surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_VERTEXCOLOR), true); + surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true); e0 = Mod_Mesh_IndexForVertex(mod, surf, x - cosaf * org_x - cosar * org_y , y - sinaf * org_x - sinar * org_y , 0, 0, 0, -1, 0, 0, 0, 0, red, green, blue, alpha); e1 = Mod_Mesh_IndexForVertex(mod, surf, x + cosaf * (width - org_x) - cosar * org_y , y + sinaf * (width - org_x) - sinar * org_y , 0, 0, 0, -1, 1, 0, 0, 0, red, green, blue, alpha); e2 = Mod_Mesh_IndexForVertex(mod, surf, x + cosaf * (width - org_x) + cosar * (height - org_y), y + sinaf * (width - org_x) + sinar * (height - org_y), 0, 0, 0, -1, 1, 1, 0, 0, red, green, blue, alpha); @@ -1271,7 +1273,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma u = 0.0625f * thisw - (1.0f / tw); v = 0.0625f - (1.0f / th); } - surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, fnt->pic->name, flags, TEXF_ALPHA | TEXF_CLAMP, MATERIALFLAG_VERTEXCOLOR), true); + surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, fnt->pic->name, flags, TEXF_ALPHA | TEXF_CLAMP, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true); e0 = Mod_Mesh_IndexForVertex(mod, surf, x , y , 10, 0, 0, -1, s , t , 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]); e1 = Mod_Mesh_IndexForVertex(mod, surf, x+dw*thisw, y , 10, 0, 0, -1, s+u, t , 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]); e2 = Mod_Mesh_IndexForVertex(mod, surf, x+dw*thisw, y+dh, 10, 0, 0, -1, s+u, t+v, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]); @@ -1312,7 +1314,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma } else kx = ky = 0; - surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, map->pic->name, flags, TEXF_ALPHA | TEXF_CLAMP, MATERIALFLAG_VERTEXCOLOR), true); + surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, map->pic->name, flags, TEXF_ALPHA | TEXF_CLAMP, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true); e0 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmin, y + dh * map->glyphs[mapch].vymin, 10, 0, 0, -1, map->glyphs[mapch].txmin, map->glyphs[mapch].tymin, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]); e1 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmax, y + dh * map->glyphs[mapch].vymin, 10, 0, 0, -1, map->glyphs[mapch].txmax, map->glyphs[mapch].tymin, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]); e2 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmax, y + dh * map->glyphs[mapch].vymax, 10, 0, 0, -1, map->glyphs[mapch].txmax, map->glyphs[mapch].tymax, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]); @@ -1416,7 +1418,7 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height width = pic->width; if (height == 0) height = pic->height; - surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_VERTEXCOLOR), true); + surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true); e0 = Mod_Mesh_IndexForVertex(mod, surf, x , y , 0, 0, 0, -1, s1, t1, 0, 0, r1, g1, b1, a1); e1 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y , 0, 0, 0, -1, s2, t2, 0, 0, r2, g2, b2, a2); e2 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y + height, 0, 0, 0, -1, s4, t4, 0, 0, r4, g4, b4, a4); @@ -1442,7 +1444,7 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f offsetx = 0.5f * width * vid_conwidth.value / vid.width; offsety = 0; } - surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, "white", 0, 0, MATERIALFLAG_VERTEXCOLOR), true); + surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, "white", 0, 0, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true); e0 = Mod_Mesh_IndexForVertex(mod, surf, x1 - offsetx, y1 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha); e1 = Mod_Mesh_IndexForVertex(mod, surf, x2 - offsetx, y2 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha); e2 = Mod_Mesh_IndexForVertex(mod, surf, x2 + offsetx, y2 + offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha); @@ -1494,7 +1496,6 @@ void DrawQ_RecalcView(void) void DrawQ_FlushUI(void) { - int i; dp_model_t *mod = CL_Mesh_UI(); if (mod->num_surfaces == 0) return; @@ -1506,23 +1507,12 @@ void DrawQ_FlushUI(void) } // TODO: render the mesh using R_Q1BSP_Draw or similar, for full material support. + r_refdef.view.colorscale = 1; + r_textureframe++; // used only by R_GetCurrentTexture GL_DepthMask(false); - R_Mesh_PrepareVertices_Generic_Arrays(mod->surfmesh.num_vertices, mod->surfmesh.data_vertex3f, mod->surfmesh.data_lightmapcolor4f, mod->surfmesh.data_texcoordtexture2f); - for (i = 0; i < mod->num_surfaces; i++) - { - msurface_t *surf = mod->data_surfaces + i; - texture_t *tex = surf->texture; - if (tex->currentmaterialflags & MATERIALFLAG_CUSTOMBLEND) - GL_BlendFunc(tex->customblendfunc[0], tex->customblendfunc[1]); - else if (tex->currentmaterialflags & MATERIALFLAG_ADD) - GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); - else if (tex->currentmaterialflags & MATERIALFLAG_ALPHA) - GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - else - GL_BlendFunc(GL_ONE, GL_ZERO); - R_SetupShader_Generic(tex->currentskinframe->base, (tex->currentmaterialflags & MATERIALFLAG_CUSTOMBLEND) ? false : true, true, false); - R_Mesh_Draw(surf->num_firstvertex, surf->num_vertices, surf->num_firsttriangle, surf->num_triangles, mod->surfmesh.data_element3i, NULL, 0, mod->surfmesh.data_element3s, NULL, 0); - } + + Mod_Mesh_Finalize(mod); + R_DrawModelSurfaces(&cl_meshentities[MESH_UI].render, false, false, false, false, false, true); Mod_Mesh_Reset(mod); } diff --git a/gl_rmain.c b/gl_rmain.c index abb360d4..11489141 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -42,7 +42,7 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; mempool_t *r_main_mempool; rtexturepool_t *r_main_texturepool; -static int r_textureframe = 0; ///< used only by R_GetCurrentTexture +int r_textureframe = 0; ///< used only by R_GetCurrentTexture, incremented per view and per UI render static qboolean r_loadnormalmap; static qboolean r_loadgloss; @@ -2185,6 +2185,7 @@ skinframe_t *R_SkinFrame_FindNextByName( skinframe_t *last, const char *name ) { skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewidth, int compareheight, int comparecrc, qboolean add) { skinframe_t *item; + int compareflags = textureflags & TEXF_IMPORTANTBITS; int hashindex; char basename[MAX_QPATH]; @@ -2192,7 +2193,11 @@ skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewid hashindex = CRC_Block((unsigned char *)basename, strlen(basename)) & (SKINFRAME_HASH - 1); for (item = r_skinframe.hash[hashindex];item;item = item->next) - if (!strcmp(item->basename, basename) && (comparecrc < 0 || (item->textureflags == textureflags && item->comparewidth == comparewidth && item->compareheight == compareheight && item->comparecrc == comparecrc))) + if (!strcmp(item->basename, basename) && + item->textureflags == compareflags && + item->comparewidth == comparewidth && + item->compareheight == compareheight && + item->comparecrc == comparecrc) break; if (!item) @@ -2202,7 +2207,7 @@ skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewid item = (skinframe_t *)Mem_ExpandableArray_AllocRecord(&r_skinframe.array); memset(item, 0, sizeof(*item)); strlcpy(item->basename, basename, sizeof(item->basename)); - item->textureflags = textureflags & ~TEXF_FORCE_RELOAD; + item->textureflags = compareflags; item->comparewidth = comparewidth; item->compareheight = compareheight; item->comparecrc = comparecrc; @@ -2210,11 +2215,7 @@ skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewid r_skinframe.hash[hashindex] = item; } else if (textureflags & TEXF_FORCE_RELOAD) - { - if (!add) - return NULL; R_SkinFrame_PurgeSkinFrame(item); - } R_SkinFrame_MarkUsed(item); return item; @@ -2263,12 +2264,11 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole return NULL; // return an existing skinframe if already loaded - // if loading of the first image fails, don't make a new skinframe as it - // would cause all future lookups of this to be missing - skinframe = R_SkinFrame_Find(name, textureflags, 0, 0, -1, false); + skinframe = R_SkinFrame_Find(name, textureflags, 0, 0, 0, false); if (skinframe && skinframe->base) return skinframe; + // if the skinframe doesn't exist this will create it return R_SkinFrame_LoadExternal_SkinFrame(skinframe, name, textureflags, complain, fallbacknotexture); } @@ -2487,8 +2487,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch return skinframe; } -// this is only used by .spr32 sprites, HL .spr files, HL .bsp files -skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height, qboolean sRGB) +skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height, int comparewidth, int compareheight, int comparecrc, qboolean sRGB) { int i; skinframe_t *skinframe; @@ -2498,7 +2497,7 @@ skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, co return NULL; // if already loaded just return it, otherwise make a new skinframe - skinframe = R_SkinFrame_Find(name, textureflags, width, height, (!(textureflags & TEXF_FORCE_RELOAD) && skindata) ? CRC_Block(skindata, width*height*4) : -1, true); + skinframe = R_SkinFrame_Find(name, textureflags, comparewidth, compareheight, comparecrc, true); if (skinframe->base) return skinframe; textureflags &= ~TEXF_FORCE_RELOAD; @@ -2568,7 +2567,7 @@ skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, i return NULL; // if already loaded just return it, otherwise make a new skinframe - skinframe = R_SkinFrame_Find(name, textureflags, width, height, (!(textureflags & TEXF_FORCE_RELOAD) && skindata) ? CRC_Block(skindata, width*height) : -1, true); + skinframe = R_SkinFrame_Find(name, textureflags, width, height, skindata ? CRC_Block(skindata, width*height) : 0, true); if (skinframe->base) return skinframe; //textureflags &= ~TEXF_FORCE_RELOAD; @@ -2807,7 +2806,7 @@ skinframe_t *R_SkinFrame_LoadNoTexture(void) } } - return R_SkinFrame_LoadInternalBGRA("notexture", TEXF_FORCENEAREST, pix[0][0], 16, 16, false); + return R_SkinFrame_LoadInternalBGRA("notexture", TEXF_FORCENEAREST, pix[0][0], 16, 16, 0, 0, 0, false); } skinframe_t *R_SkinFrame_LoadInternalUsingTexture(const char *name, int textureflags, rtexture_t *tex, int width, int height, qboolean sRGB) @@ -2816,7 +2815,7 @@ skinframe_t *R_SkinFrame_LoadInternalUsingTexture(const char *name, int texturef if (cls.state == ca_dedicated) return NULL; // if already loaded just return it, otherwise make a new skinframe - skinframe = R_SkinFrame_Find(name, textureflags, width, height, (textureflags & TEXF_FORCE_RELOAD) ? -1 : 0, true); + skinframe = R_SkinFrame_Find(name, textureflags, width, height, 0, true); if (skinframe->base) return skinframe; textureflags &= ~TEXF_FORCE_RELOAD; @@ -9048,10 +9047,12 @@ static void R_DrawTextureSurfaceList_DepthOnly(int texturenumsurfaces, const msu RSurf_DrawBatch(); } -static void R_ProcessModelTextureSurfaceList(int texturenumsurfaces, const msurface_t **texturesurfacelist, qboolean writedepth, qboolean depthonly, qboolean prepass) +static void R_ProcessModelTextureSurfaceList(int texturenumsurfaces, const msurface_t **texturesurfacelist, qboolean writedepth, qboolean depthonly, qboolean prepass, qboolean ui) { CHECKGLERROR - if (depthonly) + if (ui) + R_DrawModelTextureSurfaceList(texturenumsurfaces, texturesurfacelist, writedepth, prepass); + else if (depthonly) R_DrawTextureSurfaceList_DepthOnly(texturenumsurfaces, texturesurfacelist); else if (prepass) { @@ -9080,7 +9081,7 @@ static void R_ProcessModelTextureSurfaceList(int texturenumsurfaces, const msurf CHECKGLERROR } -static void R_QueueModelSurfaceList(entity_render_t *ent, int numsurfaces, const msurface_t **surfacelist, int flagsmask, qboolean writedepth, qboolean depthonly, qboolean prepass) +static void R_QueueModelSurfaceList(entity_render_t *ent, int numsurfaces, const msurface_t **surfacelist, int flagsmask, qboolean writedepth, qboolean depthonly, qboolean prepass, qboolean ui) { int i, j; texture_t *texture; @@ -9121,7 +9122,7 @@ static void R_QueueModelSurfaceList(entity_render_t *ent, int numsurfaces, const ; } // render the range of surfaces - R_ProcessModelTextureSurfaceList(j - i, surfacelist + i, writedepth, depthonly, prepass); + R_ProcessModelTextureSurfaceList(j - i, surfacelist + i, writedepth, depthonly, prepass, ui); } R_FrameData_ReturnToMark(); } @@ -10069,7 +10070,7 @@ static void R_DrawDebugModel(void) int r_maxsurfacelist = 0; const msurface_t **r_surfacelist = NULL; -void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug, qboolean prepass) +void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug, qboolean prepass, qboolean ui) { int i, j, endj, flagsmask; dp_model_t *model = ent->model; @@ -10141,6 +10142,12 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr r_surfacelist[numsurfacelist++] = surfaces + j; } } + else if (ui) + { + // for ui we have to preserve the order of surfaces + for (i = 0; i < model->nummodelsurfaces; i++) + r_surfacelist[numsurfacelist++] = surfaces + model->firstmodelsurface + i; + } else { // add all surfaces @@ -10167,7 +10174,7 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr } } - R_QueueModelSurfaceList(ent, numsurfacelist, r_surfacelist, flagsmask, writedepth, depthonly, prepass); + R_QueueModelSurfaceList(ent, numsurfacelist, r_surfacelist, flagsmask, writedepth, depthonly, prepass, ui); // add to stats if desired if (r_speeds.integer && !skysurfaces && !depthonly) @@ -10214,7 +10221,7 @@ void R_DebugLine(vec3_t start, vec3_t end) offsetx = 0.5f * width * vid_conwidth.value / vid.width; offsety = 0; } - surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, "white", 0, 0, MATERIALFLAG_VERTEXCOLOR), true); + surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, "white", 0, 0, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true); e0 = Mod_Mesh_IndexForVertex(mod, surf, x1 - offsetx, y1 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r1, g1, b1, alpha1); e1 = Mod_Mesh_IndexForVertex(mod, surf, x2 - offsetx, y2 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r2, g2, b2, alpha2); e2 = Mod_Mesh_IndexForVertex(mod, surf, x2 + offsetx, y2 + offsety, 10, 0, 0, -1, 0, 0, 0, 0, r2, g2, b2, alpha2); diff --git a/gl_rsurf.c b/gl_rsurf.c index 06badd70..58c46959 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -604,7 +604,7 @@ void R_Q1BSP_DrawSky(entity_render_t *ent) { if (ent->model == NULL) return; - R_DrawModelSurfaces(ent, true, true, false, false, false); + R_DrawModelSurfaces(ent, true, true, false, false, false, false); } void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) @@ -652,7 +652,7 @@ void R_Q1BSP_Draw(entity_render_t *ent) dp_model_t *model = ent->model; if (model == NULL) return; - R_DrawModelSurfaces(ent, false, true, false, false, false); + R_DrawModelSurfaces(ent, false, true, false, false, false, false); } void R_Q1BSP_DrawDepth(entity_render_t *ent) @@ -666,7 +666,7 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent) GL_BlendFunc(GL_ONE, GL_ZERO); GL_DepthMask(true); // R_Mesh_ResetTextureState(); - R_DrawModelSurfaces(ent, false, false, true, false, false); + R_DrawModelSurfaces(ent, false, false, true, false, false, false); GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); } @@ -674,7 +674,7 @@ void R_Q1BSP_DrawDebug(entity_render_t *ent) { if (ent->model == NULL) return; - R_DrawModelSurfaces(ent, false, false, false, true, false); + R_DrawModelSurfaces(ent, false, false, false, true, false, false); } void R_Q1BSP_DrawPrepass(entity_render_t *ent) @@ -682,7 +682,7 @@ void R_Q1BSP_DrawPrepass(entity_render_t *ent) dp_model_t *model = ent->model; if (model == NULL) return; - R_DrawModelSurfaces(ent, false, true, false, false, true); + R_DrawModelSurfaces(ent, false, true, false, false, true, false); } typedef struct r_q1bsp_getlightinfo_s diff --git a/libcurl.c b/libcurl.c index a1b56900..de205748 100644 --- a/libcurl.c +++ b/libcurl.c @@ -615,7 +615,7 @@ static void Curl_EndDownload(downloadinfo *di, CurlStatus status, CURLcode error pixels = decode_image(di, content_type); if(pixels) - R_SkinFrame_LoadInternalBGRA(p, TEXF_FORCE_RELOAD | TEXF_MIPMAP | TEXF_ALPHA, pixels, image_width, image_height, false); // TODO what sRGB argument to put here? + R_SkinFrame_LoadInternalBGRA(p, TEXF_FORCE_RELOAD | TEXF_MIPMAP | TEXF_ALPHA, pixels, image_width, image_height, 0, 0, 0, false); // TODO what sRGB argument to put here? else CLEAR_AND_RETRY(); } diff --git a/model_brush.c b/model_brush.c index 7305b912..9eb87f13 100644 --- a/model_brush.c +++ b/model_brush.c @@ -1636,8 +1636,8 @@ static void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int } } - loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0 , (unsigned char *) solidpixels, w, h, vid.sRGB3D); - loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, vid.sRGB3D); + loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0 , (unsigned char *) solidpixels, w, h, 0, 0, 0, vid.sRGB3D); + loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, 0, 0, 0, vid.sRGB3D); Mem_Free(solidpixels); Mem_Free(alphapixels); } @@ -1910,7 +1910,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb) { tx->width = image_width; tx->height = image_height; - skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, true); + skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, image_width, image_height, CRC_Block(pixels, image_width * image_height * 4), true); } if (freepixels) Mem_Free(freepixels); @@ -1924,9 +1924,9 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb) } // LordHavoc: some Tenebrae textures get replaced by black if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae - tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false); + tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, 0, 0, 0, false); else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae - tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false); + tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, 0, 0, 0, false); tx->currentskinframe = tx->materialshaderpass->skinframes[0]; } diff --git a/model_shared.c b/model_shared.c index 572c1682..6901e554 100644 --- a/model_shared.c +++ b/model_shared.c @@ -2404,7 +2404,7 @@ nothing GL_ZERO GL_ONE firstpostlayer = rgbgenvertexlayer + 1; // special case for rgbgen vertex if MATERIALFLAG_VERTEXCOLOR is expected on this material if (defaultmaterialflags & MATERIALFLAG_VERTEXCOLOR) - texture->basematerialflags |= MATERIALFLAG_VERTEXCOLOR; + texture->basematerialflags |= MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX; } else if (rgbgendiffuselayer >= 0) { diff --git a/model_sprite.c b/model_sprite.c index 23604f72..215d681c 100644 --- a/model_sprite.c +++ b/model_sprite.c @@ -235,7 +235,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version } else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION) Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent); - skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, false); + skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, 0, 0, 0, false); // texflags |= TEXF_COMPRESS; Mem_Free(pixels); } diff --git a/r_lightning.c b/r_lightning.c index e3d05012..bbffbef4 100644 --- a/r_lightning.c +++ b/r_lightning.c @@ -74,8 +74,8 @@ static void CL_Beams_SetupBuiltinTexture(void) } } - skinframe = R_SkinFrame_LoadInternalBGRA("lightningbeam", TEXF_FORCELINEAR, data, texwidth, texheight, false); - Mod_LoadCustomMaterial(r_main_mempool, &cl_beams_builtintexture, "cl_beams_builtintexture", 0, MATERIALFLAG_WALL | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_VERTEXCOLOR, skinframe); + skinframe = R_SkinFrame_LoadInternalBGRA("lightningbeam", TEXF_FORCELINEAR, data, texwidth, texheight, 0, 0, 0, false); + Mod_LoadCustomMaterial(r_main_mempool, &cl_beams_builtintexture, "cl_beams_builtintexture", 0, MATERIALFLAG_WALL | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX, skinframe); Mem_Free(data); } diff --git a/r_shadow.c b/r_shadow.c index b26d9e9d..527a0bef 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -1202,7 +1202,7 @@ static void R_Shadow_MakeTextures_MakeCorona(void) pixels[y][x][3] = 255; } } - r_shadow_lightcorona = R_SkinFrame_LoadInternalBGRA("lightcorona", TEXF_FORCELINEAR, &pixels[0][0][0], 32, 32, false); + r_shadow_lightcorona = R_SkinFrame_LoadInternalBGRA("lightcorona", TEXF_FORCELINEAR, &pixels[0][0][0], 32, 32, 0, 0, 0, false); } static unsigned int R_Shadow_MakeTextures_SamplePoint(float x, float y, float z) diff --git a/r_sky.c b/r_sky.c index 17754782..7f941b47 100644 --- a/r_sky.c +++ b/r_sky.c @@ -127,7 +127,7 @@ static int R_LoadSkyBox(void) } temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4); Image_CopyMux (temp, image_buffer, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices); - skyboxskinframe[i] = R_SkinFrame_LoadInternalBGRA(va(vabuf, sizeof(vabuf), "skyboxside%d", i), TEXF_CLAMP | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), temp, image_width, image_height, vid.sRGB3D); + skyboxskinframe[i] = R_SkinFrame_LoadInternalBGRA(va(vabuf, sizeof(vabuf), "skyboxside%d", i), TEXF_CLAMP | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), temp, image_width, image_height, 0, 0, 0, vid.sRGB3D); Mem_Free(image_buffer); Mem_Free(temp); success++; diff --git a/render.h b/render.h index e42b607b..b22cae48 100644 --- a/render.h +++ b/render.h @@ -230,7 +230,7 @@ skinframe_t *R_SkinFrame_FindNextByName( skinframe_t *last, const char *name ); skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewidth, int compareheight, int comparecrc, qboolean add); skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboolean complain, qboolean fallbacknotexture); skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const char *name, int textureflags, qboolean complain, qboolean fallbacknotexture); -skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height, qboolean sRGB); +skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height, int comparewidth, int compareheight, int comparecrc, qboolean sRGB); skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadInternal8bit(const char *name, int textureflags, const unsigned char *skindata, int width, int height, const unsigned int *palette, const unsigned int *alphapalette); skinframe_t *R_SkinFrame_LoadMissing(void); @@ -531,8 +531,9 @@ void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, q void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, int entflags, double shadertime, float r, float g, float b, float a, int numvertices, const float *vertex3f, const float *texcoord2f, const float *normal3f, const float *svector3f, const float *tvector3f, const float *color4f, int numtriangles, const int *element3i, const unsigned short *element3s, qboolean wantnormals, qboolean wanttangents); void RSurf_SetupDepthAndCulling(void); +extern int r_textureframe; ///< used only by R_GetCurrentTexture, incremented per view and per UI render texture_t *R_GetCurrentTexture(texture_t *t); -void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug, qboolean prepass); +void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug, qboolean prepass, qboolean ui); void R_DrawCustomSurface(skinframe_t *skinframe, const matrix4x4_t *texmatrix, int materialflags, int firstvertex, int numvertices, int firsttriangle, int numtriangles, qboolean writedepth, qboolean prepass); void R_DrawCustomSurface_Texture(texture_t *texture, const matrix4x4_t *texmatrix, int materialflags, int firstvertex, int numvertices, int firsttriangle, int numtriangles, qboolean writedepth, qboolean prepass); -- 2.39.2