From ded26567adcb85b3c4f290c2206e766b90dd7a5d Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 11 Feb 2012 14:55:13 +0100 Subject: [PATCH] play reload on a single, not auto, channel --- qcsrc/server/cl_weaponsystem.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_weaponsystem.qc b/qcsrc/server/cl_weaponsystem.qc index 1208766e2..4f496e56e 100644 --- a/qcsrc/server/cl_weaponsystem.qc +++ b/qcsrc/server/cl_weaponsystem.qc @@ -1512,7 +1512,7 @@ void W_Reload(float sent_ammo_min, float sent_ammo_amount, float sent_time, stri // now begin the reloading process - sound (self, CH_WEAPON_B, self.reload_sound, VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_SINGLE, self.reload_sound, VOL_BASE, ATTN_NORM); // do not set ATTACK_FINISHED in reload code any more. This causes annoying delays if eg: You start reloading a weapon, // then quickly switch to another weapon and back. Reloading is canceled, but the reload delay is still there, -- 2.39.2