From de8b548c6cca77af18557857808f918a25f63e10 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 16 Jul 2011 14:38:15 +0300 Subject: [PATCH] Don't attempt to switch weapons if we're out of ammo, since we only have one weapon in Vore Tournament --- data/qcsrc/server/cl_weaponsystem.qc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/server/cl_weaponsystem.qc b/data/qcsrc/server/cl_weaponsystem.qc index 43254743..04908ba6 100644 --- a/data/qcsrc/server/cl_weaponsystem.qc +++ b/data/qcsrc/server/cl_weaponsystem.qc @@ -1674,11 +1674,12 @@ void W_Reload(float sent_ammo_min, float sent_ammo_amount, float sent_time, stri self.reload_complain = time + 1; } // switch away if the amount of ammo is not enough to keep using this weapon - if not(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2)) + // disabled since we only have one weapon in VT, so nothing else to switch to if we're out of ammo + /*if not(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2)) { self.clip_load = -1; // reload later W_SwitchToOtherWeapon(self); - } + }*/ return; } -- 2.39.2