From de6dbaf9b314e3686b8cef4105cc2c5a11241f72 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 18 Apr 2013 20:06:57 +1000 Subject: [PATCH] Fix frozen players not dying/respawning if they touch a hurt trigger --- qcsrc/server/g_damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 75401b0dd..2f25e5d2d 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -810,7 +810,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float mirrorforce *= g_weaponforcefactor; } - if(targ.frozen && attacker.monsterid != MONSTER_SPIDER) + if(targ.frozen && attacker.monsterid != MONSTER_SPIDER && deathtype != DEATH_HURTTRIGGER) { damage = 0; force *= 0.2; -- 2.39.2