From de1a21763146063b334e7084fc609f0b3b3550f9 Mon Sep 17 00:00:00 2001 From: terencehill Date: Thu, 18 Nov 2010 12:32:11 +0100 Subject: [PATCH] Different ammo count for each ammo type in hud_configure mode --- qcsrc/client/hud.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index e188604eb..fddd17584 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -1873,7 +1873,7 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s if(autocvar__hud_configure) { currently_selected = (itemcode == 2); //rockets always selected - a = 100; + a = 31 + mod(itemcode*93, 128); } else a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode? -- 2.39.2