From dd9ba38c8dade0da2bef759f08623bf007a49895 Mon Sep 17 00:00:00 2001
From: cloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Wed, 15 Jul 2020 14:59:08 +0000
Subject: [PATCH] Increase MAX_CACHED_PICS to 2048, as per wrath-darkplaces

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12820 d7cf8633-e32d-0410-b094-e92efae38249
---
 quakedef.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/quakedef.h b/quakedef.h
index 3547b384..a40a3ba6 100644
--- a/quakedef.h
+++ b/quakedef.h
@@ -95,7 +95,7 @@ extern char engineversion[128];
 #define	MAX_CUBEMAPS			1024
 #define	MAX_EXPLOSIONS			8
 #define	MAX_DLIGHTS				16
-#define	MAX_CACHED_PICS			1024 // this is 144 bytes each (or 152 on 64bit)
+#define	MAX_CACHED_PICS			2048 // this is 144 bytes each (or 152 on 64bit)
 #define	CACHEPICHASHSIZE		256
 #define	MAX_PARTICLEEFFECTNAME	256
 #define	MAX_PARTICLEEFFECTINFO	1024
@@ -162,7 +162,7 @@ extern char engineversion[128];
 #define	MAX_CUBEMAPS			1024 ///< max number of cubemap textures loaded for light filters
 #define	MAX_EXPLOSIONS			64 ///< max number of explosion shell effects active at once (not particle related)
 #define	MAX_DLIGHTS				256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
-#define	MAX_CACHED_PICS			1024 ///< max number of 2D pics loaded at once
+#define	MAX_CACHED_PICS			2048 ///< max number of 2D pics loaded at once
 #define	CACHEPICHASHSIZE		256 ///< number of hash buckets for accelerating 2D pic name lookups
 #define	MAX_PARTICLEEFFECTNAME	4096 ///< maximum number of unique names of particle effects (for particleeffectnum)
 #define	MAX_PARTICLEEFFECTINFO	8192 ///< maximum number of unique particle effects (each name may associate with several of these)
-- 
2.39.5