From dd6df10f954a37842a1676c79df56870ddb3226b Mon Sep 17 00:00:00 2001 From: divverent Date: Fri, 29 Jan 2010 14:35:27 +0000 Subject: [PATCH] disable showdebug while drawing sky, yields more flexibility when using showsurfaces (one can turn off sky separately using r_drawsky if one wishes so) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9882 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/gl_rmain.c b/gl_rmain.c index fb6cf46e..6e677973 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -8179,8 +8179,11 @@ void R_RenderScene(void) if (skyrendermasked && skyrenderlater) { // we have to force off the water clipping plane while rendering sky + qboolean save = r_refdef.view.showdebug; R_SetupView(false); + r_refdef.view.showdebug = false; R_Sky(); + r_refdef.view.showdebug = save; R_SetupView(true); if (r_timereport_active) R_TimeReport("sky"); -- 2.39.2