From dcfc3d127fab33a893400652b9a3dca1a62d5915 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Tue, 31 Jan 2012 16:37:38 +0200 Subject: [PATCH] Tweak several effects and other settings --- data/balanceVT.cfg | 2 +- data/defaultVT.cfg | 15 +++++++++++---- data/qcsrc/server/cl_client.qc | 2 +- docs/TODO.txt | 6 +++--- 4 files changed, 16 insertions(+), 9 deletions(-) diff --git a/data/balanceVT.cfg b/data/balanceVT.cfg index 3e646b3d..726f6eda 100644 --- a/data/balanceVT.cfg +++ b/data/balanceVT.cfg @@ -234,7 +234,7 @@ set g_balance_vore_teamheal 1 "when enabled, having a team mate in your stomach set g_balance_vore_teamheal_stable 150 "maximum amount of health you can gain from a teamheal (best kept equal or less than g_balance_health_rotstable)" set g_balance_vore_kick_damage 25 "amount of damage you can do during stomach kick" set g_balance_vore_kick_delay 0.6 "how many seconds must pass before you can perform another stomach kick" -set g_balance_vore_kick_force 320 "predators are pushed by this amount when stomach kicked, in the direction their prey is facing" +set g_balance_vore_kick_force 240 "predators are pushed by this amount when stomach kicked, in the direction their prey is facing" set g_balance_vore_kick_repress 0 "require pressing the fire key each kick rather than holding it down" set g_balance_vore_kick_scalediff 0.5 "the damage / force of stomach kicks is affected by the size of the prey compared to the size of the predator by this amount" set g_balance_vore_kick_predator_punchangle 8 "your view gets tilted by this amount when receiving stomach kicks" diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index bc0e7b33..15b93be3 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -184,18 +184,20 @@ cl_bob2cycle 0.55 // how long the cycle of left/right view movement takes (only cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 cl_bobfall 0.075 "how much the view swings down when falling (influenced by the speed you hit the ground with)" cl_bobfallcycle 2 "speed of the bobfall swing" -cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" +cl_bobfallspeed 100 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_bobmodel_side 0.25 // gun bobbing sideways sway amount cl_bobmodel_speed 7 // gun bobbing speed cl_bobmodel_up 0.1 // gun bobbing upward movement amount cl_rollangle 2 // amount of view tilt when strafing, default is 2.0 v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds -gl_polyblend 0.5 // whether to use screen tints, default is 1 +gl_polyblend 0.75 // whether to use screen tints, default is 1 r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament) r_motionblur 0 // motion blur value, default is 0 r_motionblur_maxblur 1 +r_sortentities 1 // better performance + v_idlescale 0 "how much of the quake 'drunken view' effect to use" v_ipitch_cycle 6 "v_idlescale pitch speed" v_ipitch_level 0.2 "v_idlescale pitch amount" @@ -204,6 +206,10 @@ v_iroll_level 0.1 "v_idlescale roll amount" v_iyaw_cycle 4 "v_idlescale yaw speed" v_iyaw_level 0.3 "v_idlescale yaw amount" +v_kickpitch 5 "how much a view kick from damage pitches your view" +v_kickroll 0 "how much a view kick from damage rolls your view" +v_kicktime 0.35 "how long a view kick from damage lasts" + r_bloom_blur 2 r_bloom_brighten 2 r_bloom_colorexponent 1 @@ -1613,8 +1619,8 @@ seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the co seta cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha" seta cl_vore_swallowmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha" -seta cl_vore_cutvolume_sound 0.25 "sound volume is reduced by this amount when you are in a stomach or being swallowed" -seta cl_vore_cutvolume_music 0.85 "music volume is reduced by this amount when you are in a stomach or being swallowed" +seta cl_vore_cutvolume_sound 0.90 "sound volume is reduced by this amount when you are in a stomach or being swallowed" +seta cl_vore_cutvolume_music 0.75 "music volume is reduced by this amount when you are in a stomach or being swallowed" seta cl_vore_autodigest 2 "when enabled, the player will automatically begin digesting stuff as long as no team mates are inside. 0 = disabled, 1 = items, 2 = items & players" seta cl_vore_vieweffects_idlescale_predator 35 "the view will move around by this ammount while swallowing someone (based on progress), reserves the cvar v_idlescale" seta cl_vore_vieweffects_idlescale_prey 50 "the view will move around by this ammount while being swallowed (based on progress), reserves the cvar v_idlescale" @@ -1647,6 +1653,7 @@ set g_healthsize_max 150 "Player size may not grow past this amount of health" set g_healthsize_death 0.25 "Dead players are further shrunken by this amount" set g_healthsize_death_min -100 "Health at which dead players stop being shrunken" set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running" +set g_healthsize_viewfactor 2 "The view is offset by this amount based on player size" set g_healthsize_soundfactor 0.5 "The sounds players make are amplified or reduced by this amount based on their size" set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model" set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model" diff --git a/data/qcsrc/server/cl_client.qc b/data/qcsrc/server/cl_client.qc index 9a3a5dbe..0dfec051 100644 --- a/data/qcsrc/server/cl_client.qc +++ b/data/qcsrc/server/cl_client.qc @@ -2372,7 +2372,7 @@ void SetPlayerSize() { //setsize (self, PL_MIN * self.scale, PL_MAX * self.scale); if(!self.stat_eaten) - self.view_ofs = PL_VIEW_OFS * self.scale; + self.view_ofs = PL_VIEW_OFS * pow(self.scale, cvar("g_healthsize_viewfactor")); } self.last_alive_scale = self.scale; diff --git a/docs/TODO.txt b/docs/TODO.txt index cc558a47..1fc98ccb 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -70,8 +70,6 @@ - 0.8: Loading screens with messages -- 0.7: Better vixen textures? - - 0.7: HUD ring; Make a glow? - 0.8: Refraction effect for damage when you have armor (with a model) @@ -124,4 +122,6 @@ - 0.7: HUD icon when stunned. -- 0.7: Better portrait images. \ No newline at end of file +- 0.7: Better portrait images. + +- 0.7 BUG: If the player is dead, his display digits still appear on his third person model, visible with chase event camera \ No newline at end of file -- 2.39.2