From dccfc3eef40ca210167d43bb30fae6bb116e12f0 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Mon, 19 May 2014 14:42:17 +0200 Subject: [PATCH] Disable arc secondary for now (it's broken anyway). --- qcsrc/common/weapons/w_arc.qc | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/qcsrc/common/weapons/w_arc.qc b/qcsrc/common/weapons/w_arc.qc index e4376e868..976b026a1 100644 --- a/qcsrc/common/weapons/w_arc.qc +++ b/qcsrc/common/weapons/w_arc.qc @@ -189,7 +189,7 @@ void W_Arc_Beam_Think(void) || self.owner.deadflag != DEAD_NO || - (!self.owner.BUTTON_ATCK && !self.beam_bursting) + (!self.owner.BUTTON_ATCK /* FIXME(Samual): && !self.beam_bursting */) || self.owner.freezetag_frozen ) @@ -505,6 +505,12 @@ void W_Arc_Beam_Think(void) void W_Arc_Beam(float burst) { + // FIXME(Samual): remove this when overheat and burst work. + if (burst) + { + centerprint(self, "^4NOTE:^7 Arc burst (secondary) is not implemented yet."); + } + // only play fire sound if 1 sec has passed since player let go the fire button if(time - self.beam_prev > 1) { @@ -564,7 +570,7 @@ float W_Arc(float req) } #endif - if(self.BUTTON_ATCK || self.BUTTON_ATCK2 || self.arc_beam.beam_bursting) + if(self.BUTTON_ATCK || self.BUTTON_ATCK2 /* FIXME(Samual): || self.arc_beam.beam_bursting */) { if(self.BUTTON_ATCK_prev) { -- 2.39.2