From dca149ece5ff5233cbb4400d156a6a0739aea223 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Mon, 11 Apr 2011 16:52:01 +0300 Subject: [PATCH] Play the sound on CHAN_WEAPON2, to avoid cutting it with the fire sound --- qcsrc/server/w_hagar.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/w_hagar.qc b/qcsrc/server/w_hagar.qc index f09163e69..ba0c56f1b 100644 --- a/qcsrc/server/w_hagar.qc +++ b/qcsrc/server/w_hagar.qc @@ -132,7 +132,7 @@ void W_Hagar_Attack2_Load (void) if(self.hagarload_refire < time) { self.hagar_load += 1; - sound(self, CHAN_WEAPON, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM); + sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM); if(self.hagar_load >= autocvar_g_balance_hagar_secondary_load_maxload) self.hagarload_loaded = TRUE; -- 2.39.2