From dc94032bc95888a1bd92180885dadde40ef8ae95 Mon Sep 17 00:00:00 2001
From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Mon, 4 Jan 2010 23:02:37 +0000
Subject: [PATCH] fix GLSL compile error on cubemap lights with deferred
 rendering

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9779 d7cf8633-e32d-0410-b094-e92efae38249
---
 gl_rmain.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/gl_rmain.c b/gl_rmain.c
index 200a33dd..ddf5e60f 100644
--- a/gl_rmain.c
+++ b/gl_rmain.c
@@ -2588,8 +2588,8 @@ const char *builtincgshaderstring =
 "\n"
 "# ifdef USECUBEFILTER\n"
 "	float3 cubecolor = texCUBE(Texture_Cube, CubeVector).rgb;\n"
-"	gl_FragData0 *= cubecolor;\n"
-"	gl_FragData1 *= cubecolor;\n"
+"	gl_FragData0.rgb *= cubecolor;\n"
+"	gl_FragData1.rgb *= cubecolor;\n"
 "# endif\n"
 "}\n"
 "#endif // FRAGMENT_SHADER\n"
-- 
2.39.5