From db6c096c61955acd2bea647aaaae4a8c7499ad4c Mon Sep 17 00:00:00 2001
From: Mario <mario@smbclan.net>
Date: Fri, 22 Jun 2018 17:00:39 +1000
Subject: [PATCH] Instead of checking for instagib, check if the death weapon
 is a vaporizer, allows damagetext to work in instagib with other weapons, and
 to filter vaporizer shots from regular modes

---
 qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc
index b88d96d70..d9eacaae0 100644
--- a/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc
+++ b/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc
@@ -4,7 +4,7 @@ AUTOCVAR(sv_damagetext, int, 2, "<= 0: disabled, >= 1: visible to spectators, >=
 
 REGISTER_MUTATOR(damagetext, true);
 
-#define SV_DAMAGETEXT_DISABLED()        (autocvar_sv_damagetext <= 0 || MUTATOR_IS_ENABLED(mutator_instagib))
+#define SV_DAMAGETEXT_DISABLED()        (autocvar_sv_damagetext <= 0)
 #define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1)
 #define SV_DAMAGETEXT_PLAYERS()         (autocvar_sv_damagetext >= 2)
 #define SV_DAMAGETEXT_ALL()             (autocvar_sv_damagetext >= 3)
@@ -16,6 +16,7 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
     const float armor = M_ARGV(3, float);
     const int deathtype = M_ARGV(5, int);
     const float potential_damage = M_ARGV(6, float);
+    if(DEATH_WEAPONOF(deathtype) == WEP_VAPORIZER) return;
     FOREACH_CLIENT(IS_REAL_CLIENT(it), {
         if (
             (SV_DAMAGETEXT_ALL()) ||
-- 
2.39.5