From db13add1c62897b64c6c68dcf749e39810c12490 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sat, 14 Jan 2012 12:40:12 +0200 Subject: [PATCH] cl_damageeffect_* should be seta, now that it's in the menu --- defaultXonotic.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 120ed42cf..66eedac17 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -321,13 +321,13 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model" -set cl_damageeffect_ticrate 0.1 "particle spawn rate" -set cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)" -set cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present" -set cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount" -set cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have" -set cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have" +seta cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model" +seta cl_damageeffect_ticrate 0.1 "particle spawn rate" +seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)" +seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present" +seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount" +seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have" +seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have" set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" -- 2.39.2