From daf99899d2e07bfd9d1a9bd8bd6fcc378ec5a401 Mon Sep 17 00:00:00 2001 From: nifrek Date: Tue, 21 Jun 2011 02:37:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Blender_to_IQM" version 9) --- Blender_to_IQM.textile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Blender_to_IQM.textile b/Blender_to_IQM.textile index 1a4b88a..aa7b1af 100644 --- a/Blender_to_IQM.textile +++ b/Blender_to_IQM.textile @@ -19,7 +19,7 @@ h1. Blender to IQM # Go to scripts > export > inter-quake-model. # Now make sure bounding boxes and meshes are both highlighted in the script window. # Export to a file path of your choosing, /path/to/umbra.iqm. Put the names of all the animations in the animations box, using commas for multiple anims. Then hit the export button and hopefully it will work without any errors. - # Your model will need a .framegroups file to be used in Xonotic, look at the example file at the begining of this article or check the [[Framegroups]] section of this wiki. + # Your model will need a .framegroups file to be used in Xonotic, look at the example file at the beginning of this article or check the [[Framegroups]] section of this wiki. h3. Notes -- 2.39.2