From daea4b84ea67263f00814befde8f387466feaa2d Mon Sep 17 00:00:00 2001 From: Lyberta Date: Mon, 28 Aug 2017 07:47:49 +0300 Subject: [PATCH] Randon start weapons: Use GivePlayerResource instead of GivePlayerAmmo. --- qcsrc/common/t_items.qc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/qcsrc/common/t_items.qc b/qcsrc/common/t_items.qc index 5f545151b..c18d70409 100644 --- a/qcsrc/common/t_items.qc +++ b/qcsrc/common/t_items.qc @@ -876,7 +876,7 @@ void GivePlayerRandomWeapons(entity player, int num_weapons, { break; } - GivePlayerAmmo(player, ammo_shells, shells); + GivePlayerResource(player, RESOURCE_SHELLS, shells); break; } case (ammo_nails): @@ -885,7 +885,7 @@ void GivePlayerRandomWeapons(entity player, int num_weapons, { break; } - GivePlayerAmmo(player, ammo_nails, bullets); + GivePlayerResource(player, RESOURCE_BULLETS, bullets); break; } case (ammo_rockets): @@ -894,7 +894,7 @@ void GivePlayerRandomWeapons(entity player, int num_weapons, { break; } - GivePlayerAmmo(player, ammo_rockets, rockets); + GivePlayerResource(player, RESOURCE_ROCKETS, rockets); break; } case (ammo_cells): @@ -903,7 +903,7 @@ void GivePlayerRandomWeapons(entity player, int num_weapons, { break; } - GivePlayerAmmo(player, ammo_cells, cells); + GivePlayerResource(player, RESOURCE_CELLS, cells); break; } case (ammo_plasma): @@ -912,7 +912,7 @@ void GivePlayerRandomWeapons(entity player, int num_weapons, { break; } - GivePlayerAmmo(player, ammo_plasma, plasma); + GivePlayerResource(player, RESOURCE_PLASMA, plasma); break; } } -- 2.39.2