From da8349d27a84c0cc5d7892d8313971cd4e7bef42 Mon Sep 17 00:00:00 2001 From: vortex Date: Tue, 6 Oct 2009 22:44:11 +0000 Subject: [PATCH] Added reliable Q3BSP tangentspace/modelspace deluxemaps detection method to support q3map2 FS-R8 (and maybe other q3map2 forks). Entity loader checks for "deluxeMaps" worldspawn key. It should be '1' if deluxemaps are modelspace, and '2' for tangentspace ones. Otherwise old modelspace deluxemaps detection is used. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9318 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 96 +++++++++++++++++++++++++++++++-------------------- 1 file changed, 58 insertions(+), 38 deletions(-) diff --git a/model_brush.c b/model_brush.c index ac8f68a2..d30aca74 100644 --- a/model_brush.c +++ b/model_brush.c @@ -4285,6 +4285,8 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l) loadmodel->brush.entities[l->filelen] = 0; data = loadmodel->brush.entities; // some Q3 maps override the lightgrid_cellsize with a worldspawn key + // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key + loadmodel->brushq3.deluxemapping = false; if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{') { while (1) @@ -4310,6 +4312,19 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l) if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0) VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize); } + else if (!strcmp("deluxeMaps", key)) + { + if (!strcmp(com_token, "1")) + { + loadmodel->brushq3.deluxemapping = true; + loadmodel->brushq3.deluxemapping_modelspace = true; + } + else if (!strcmp(com_token, "2")) + { + loadmodel->brushq3.deluxemapping = true; + loadmodel->brushq3.deluxemapping_modelspace = false; + } + } } } } @@ -4666,51 +4681,56 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) // reason when only one lightmap is used, which can throw off the // deluxemapping detection method, so check 2-lightmap bsp's specifically // to see if the second lightmap is blank, if so it is not deluxemapped. - loadmodel->brushq3.deluxemapping = !(count & 1); - loadmodel->brushq3.deluxemapping_modelspace = true; - endlightmap = 0; - if (loadmodel->brushq3.deluxemapping) - { - int facecount = faceslump->filelen / sizeof(q3dface_t); - q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs); - for (i = 0;i < facecount;i++) - { - j = LittleLong(faces[i].lightmapindex); - if (j >= 0) + // VorteX: autodetect only if previous attempt to find "deluxeMaps" key + // in Mod_Q3BSP_LoadEntities was failed + if (!loadmodel->brushq3.deluxemapping) + { + loadmodel->brushq3.deluxemapping = !(count & 1); + loadmodel->brushq3.deluxemapping_modelspace = true; + endlightmap = 0; + if (loadmodel->brushq3.deluxemapping) + { + int facecount = faceslump->filelen / sizeof(q3dface_t); + q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs); + for (i = 0;i < facecount;i++) { - endlightmap = max(endlightmap, j + 1); - if ((j & 1) || j + 1 >= count) + j = LittleLong(faces[i].lightmapindex); + if (j >= 0) { - loadmodel->brushq3.deluxemapping = false; - break; + endlightmap = max(endlightmap, j + 1); + if ((j & 1) || j + 1 >= count) + { + loadmodel->brushq3.deluxemapping = false; + break; + } } } } - } - // q3map2 sometimes (or always?) makes a second blank lightmap for no - // reason when only one lightmap is used, which can throw off the - // deluxemapping detection method, so check 2-lightmap bsp's specifically - // to see if the second lightmap is blank, if so it is not deluxemapped. - // - // further research has shown q3map2 sometimes creates a deluxemap and two - // blank lightmaps, which must be handled properly as well - if (endlightmap == 1 && count > 1) - { - c = inpixels[1]; - for (i = 0;i < size*size;i++) - { - if (c[bytesperpixel*i + rgbmap[0]]) - break; - if (c[bytesperpixel*i + rgbmap[1]]) - break; - if (c[bytesperpixel*i + rgbmap[2]]) - break; - } - if (i == size*size) + // q3map2 sometimes (or always?) makes a second blank lightmap for no + // reason when only one lightmap is used, which can throw off the + // deluxemapping detection method, so check 2-lightmap bsp's specifically + // to see if the second lightmap is blank, if so it is not deluxemapped. + // + // further research has shown q3map2 sometimes creates a deluxemap and two + // blank lightmaps, which must be handled properly as well + if (endlightmap == 1 && count > 1) { - // all pixels in the unused lightmap were black... - loadmodel->brushq3.deluxemapping = false; + c = inpixels[1]; + for (i = 0;i < size*size;i++) + { + if (c[bytesperpixel*i + rgbmap[0]]) + break; + if (c[bytesperpixel*i + rgbmap[1]]) + break; + if (c[bytesperpixel*i + rgbmap[2]]) + break; + } + if (i == size*size) + { + // all pixels in the unused lightmap were black... + loadmodel->brushq3.deluxemapping = false; + } } } -- 2.39.2