From d9e8ae746e8ad12fcb3ee6cf90db2a1110a952e4 Mon Sep 17 00:00:00 2001 From: divverent Date: Sun, 18 Mar 2012 20:20:43 +0000 Subject: [PATCH] document that celshading and celoutlines currently require GL2 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11763 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=3e0f512280282ab42d58b503bff1c026c074ae75 --- gl_rmain.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index 256b5e44..1e7bc775 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -132,8 +132,8 @@ cvar_t r_transparentdepthmasking = {CVAR_SAVE, "r_transparentdepthmasking", "0", cvar_t r_transparent_sortmindist = {CVAR_SAVE, "r_transparent_sortmindist", "0", "lower distance limit for transparent sorting"}; cvar_t r_transparent_sortmaxdist = {CVAR_SAVE, "r_transparent_sortmaxdist", "32768", "upper distance limit for transparent sorting"}; cvar_t r_transparent_sortarraysize = {CVAR_SAVE, "r_transparent_sortarraysize", "4096", "number of distance-sorting layers"}; -cvar_t r_celshading = {CVAR_SAVE, "r_celshading", "0", "cartoon-style light shading"}; -cvar_t r_celoutlines = {CVAR_SAVE, "r_celoutlines", "0", "cartoon-style outlines (requires r_shadow_deferred)"}; +cvar_t r_celshading = {CVAR_SAVE, "r_celshading", "0", "cartoon-style light shading (OpenGL 2.x only)"}; // FIXME remove OpenGL 2.x only once implemented for DX9 +cvar_t r_celoutlines = {CVAR_SAVE, "r_celoutlines", "0", "cartoon-style outlines (requires r_shadow_deferred; OpenGL 2.x only)"}; // FIXME remove OpenGL 2.x only once implemented for DX9 cvar_t gl_fogenable = {0, "gl_fogenable", "0", "nehahra fog enable (for Nehahra compatibility only)"}; cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25", "nehahra fog density (recommend values below 0.1) (for Nehahra compatibility only)"}; -- 2.39.2