From d8904c3e38e72903ac98420ce1313c83f7b60e5f Mon Sep 17 00:00:00 2001 From: PlasmaSheep Date: Thu, 15 Jul 2010 18:24:00 +0000 Subject: [PATCH] Small changes (Commit created by redmine exporter script from page "Framegroups" version 3) --- Framegroups.textile | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Framegroups.textile b/Framegroups.textile index 0049506..35b4f7b 100644 --- a/Framegroups.textile +++ b/Framegroups.textile @@ -8,7 +8,7 @@ h2. For modelers It is named .framegroups. So if you are editing Ignis, it would be called ignis.iqm.framegroups. -Inside the file the playermodel's animations are defined one per line. +Inside the file, the playermodel's animations are defined one per line. Syntax: @@ -21,7 +21,7 @@ Ex. Defines a 100 frame death animation that start at frame 1, plays at 30 frames per second and does not loop. -Animations must be in this order: +Animations must be in this order (these are the values for animname): # dieone # dietwo # draw * -- 2.39.2