From d8457bd733c49a6fea37881d748d297b36ba39c9 Mon Sep 17 00:00:00 2001 From: divVerent Date: Fri, 7 May 2010 03:48:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Music" version 19) --- Music.textile | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Music.textile b/Music.textile index 746eebc..ceba184 100644 --- a/Music.textile +++ b/Music.textile @@ -23,6 +23,8 @@ h3. Matching start and ending In spite of having longer tracks its more than likely that a track gets played at two or more times during a match, for this is important that the end and beginning of the track can be matched without disruptions, giving a sense of continuity. +For this the ideal way is to find a start and end sample index, so that that region is perfectly (clickless) loopable. These can be set as LOOP_START and LOOP_END tags in the Vorbis file, and the engine will seek back to LOOP_START when reaching LOOP_END. + h3. Complexity As this game is extremely fast we don't want to have overly complex tracks at the point of being distracting or that one can't even understand while playing (e.g. a mad breakbeat tune) -- 2.39.2