From d82c7c14a50ef23102b4090759bb65ebd1728019 Mon Sep 17 00:00:00 2001 From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Mon, 22 May 2023 08:24:30 +0200 Subject: [PATCH] fix battle royale start being delayed by one frame --- qcsrc/common/gamemodes/gamemode/br/sv_br.qc | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/qcsrc/common/gamemodes/gamemode/br/sv_br.qc b/qcsrc/common/gamemodes/gamemode/br/sv_br.qc index 71f7f9b85..a4b211a3d 100644 --- a/qcsrc/common/gamemodes/gamemode/br/sv_br.qc +++ b/qcsrc/common/gamemodes/gamemode/br/sv_br.qc @@ -1005,6 +1005,12 @@ MUTATOR_HOOKFUNCTION(br, ClientCommand_Spectate) return MUT_SPECCMD_CONTINUE; } +MUTATOR_HOOKFUNCTION(br, PlayerSpawn) +{ + if(!br_started && !warmup_stage && (time > game_starttime) && br_CheckPlayers()) + br_Start(); +} + float br_CalculatePlayerDropAngle(entity this) { if(this.velocity.z < 0) @@ -1137,6 +1143,8 @@ bool br_CheckPlayers() } void br_Start(){ + br_started = true; + // battle royale does not need those, besides, the timelimit won't be visible anymore after the game started cvar_set("timelimit", "0"); cvar_set("fraglimit", "0"); @@ -1150,8 +1158,6 @@ void br_Start(){ if(!dropship) { - br_started = true; - delete(ring); ring = NULL; @@ -1246,7 +1252,6 @@ void br_Start(){ }); round_handler.cnt = 0; // emulate round handler round start - br_started = true; } void br_dummy_Think(entity this){} -- 2.39.2