From d78c60ce425eb5c85612774bc381337cabe78614 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Thu, 24 May 2012 22:30:29 +0300 Subject: [PATCH] Flip orientation the same way on bezier movement, it is better --- qcsrc/server/g_subs.qc | 2 +- qcsrc/server/t_plats.qc | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/g_subs.qc b/qcsrc/server/g_subs.qc index 0c1eff197..004cf950c 100644 --- a/qcsrc/server/g_subs.qc +++ b/qcsrc/server/g_subs.qc @@ -204,8 +204,8 @@ void SUB_CalcMove_controller_think (void) { vector vel; vel = delta + 2 * delta2 * phasepos; - vel_z = -vel_z; // invert z velocity vel = vectoangles(vel); + vel_x = -vel_x; // flip up / down orientation self.owner.angles = vel; } self.nextthink = nexttick; diff --git a/qcsrc/server/t_plats.qc b/qcsrc/server/t_plats.qc index fb3cb22c6..f1f863196 100644 --- a/qcsrc/server/t_plats.qc +++ b/qcsrc/server/t_plats.qc @@ -310,9 +310,10 @@ void train_wait() cp = world; if(cp) // bezier curves movement - org = vectoangles(cp.origin - (self.origin + self.mins)); // use the origin of the control point of the next path_corner + org = cp.origin - (self.origin + self.mins); // use the origin of the control point of the next path_corner else // linear movement - org = vectoangles(targ.origin - (self.origin + self.mins)); // use the origin of the next path_corner + org = targ.origin - (self.origin + self.mins); // use the origin of the next path_corner + org = vectoangles(org); org_x = -org_x; // flip up / down orientation if(self.wait >= 0) // slow turning -- 2.39.2