From d7897f266d4e571395882a7d179339b6b4bdf84e Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sat, 2 Apr 2011 18:13:09 +0300 Subject: [PATCH] Only send the effect if the target is a player or dead body (it would be creepy to see a weapon pickup BLEEDING when getting shot :P) --- qcsrc/server/g_damage.qc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 62173dc8e..801c6dc02 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -497,7 +497,9 @@ entity damage_attacker; void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { - Violence_WeaponDamage_SetRepeat(targ, DEATH_WEAPONOF(deathtype)); + // if the target is a player or dead body, activate damage effects + if(targ.classname == "player" || targ.classname == "body") + Violence_WeaponDamage_SetRepeat(targ, DEATH_WEAPONOF(deathtype)); float mirrordamage; float mirrorforce; -- 2.39.2