From d787ef77434af4984c331a5fcd1628cfca15cd60 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 25 Dec 2014 21:34:17 +1100 Subject: [PATCH] Fix a couple of hanging semicolons --- qcsrc/server/mutators/gamemode_invasion.qc | 2 +- qcsrc/server/weapons/weaponsystem.qc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_invasion.qc b/qcsrc/server/mutators/gamemode_invasion.qc index 364cb7fe3..dcdd3365a 100644 --- a/qcsrc/server/mutators/gamemode_invasion.qc +++ b/qcsrc/server/mutators/gamemode_invasion.qc @@ -126,7 +126,7 @@ float Invasion_CheckWinner() return 1; } - float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;; + float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0; FOR_EACH_MONSTER(head) if(head.health > 0) { diff --git a/qcsrc/server/weapons/weaponsystem.qc b/qcsrc/server/weapons/weaponsystem.qc index 2d8fa6b00..25fce59a1 100644 --- a/qcsrc/server/weapons/weaponsystem.qc +++ b/qcsrc/server/weapons/weaponsystem.qc @@ -891,7 +891,7 @@ void W_Reload(float sent_ammo_min, string sent_sound) return; // TODO self.reload_ammo_min = sent_ammo_min; - self.reload_ammo_amount = e.reloading_ammo;; + self.reload_ammo_amount = e.reloading_ammo; self.reload_time = e.reloading_time; self.reload_sound = sent_sound; -- 2.39.2