From d76923d94985a27d586a80aac624fb471b32f8c3 Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 3 Mar 2018 17:01:49 +1000 Subject: [PATCH] But use saved angles in 3rd person mode (no idea) --- qcsrc/common/weapons/weapon/arc.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/weapons/weapon/arc.qc b/qcsrc/common/weapons/weapon/arc.qc index c8421d092..e5d4f2eb2 100644 --- a/qcsrc/common/weapons/weapon/arc.qc +++ b/qcsrc/common/weapons/weapon/arc.qc @@ -892,7 +892,7 @@ void Draw_ArcBeam(entity this) // into a weapon system for client code. // find where we are aiming - makevectors(view_angles); + makevectors(((autocvar_chase_active) ? warpzone_save_view_angles : view_angles)); vector forward = v_forward; vector right = v_right; vector up = v_up; -- 2.39.2