From d76626e8562b378d23f92341c37750a66279b1fc Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 3 Jun 2020 01:26:45 +1000 Subject: [PATCH] Remove forced linear flag from motion blur texture, as per wrath-darkplaces --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index 8f344505..79d7240b 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -5258,7 +5258,7 @@ static void R_Bloom_StartFrame(void) if (r_fb.screentexturewidth && r_fb.screentextureheight) { if (r_motionblur.value > 0 || r_damageblur.value > 0) - r_fb.ghosttexture = R_LoadTexture2D(r_main_texturepool, "framebuffermotionblur", r_fb.screentexturewidth, r_fb.screentextureheight, NULL, r_fb.textype, TEXF_RENDERTARGET | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL); + r_fb.ghosttexture = R_LoadTexture2D(r_main_texturepool, "framebuffermotionblur", r_fb.screentexturewidth, r_fb.screentextureheight, NULL, r_fb.textype, TEXF_RENDERTARGET | TEXF_CLAMP, -1, NULL); r_fb.ghosttexture_valid = false; } } -- 2.39.2