From d76626e8562b378d23f92341c37750a66279b1fc Mon Sep 17 00:00:00 2001
From: Mario <mario@smbclan.net>
Date: Wed, 3 Jun 2020 01:26:45 +1000
Subject: [PATCH] Remove forced linear flag from motion blur texture, as per
 wrath-darkplaces

---
 gl_rmain.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gl_rmain.c b/gl_rmain.c
index 8f344505..79d7240b 100644
--- a/gl_rmain.c
+++ b/gl_rmain.c
@@ -5258,7 +5258,7 @@ static void R_Bloom_StartFrame(void)
 		if (r_fb.screentexturewidth && r_fb.screentextureheight)
 		{
 			if (r_motionblur.value > 0 || r_damageblur.value > 0)
-				r_fb.ghosttexture = R_LoadTexture2D(r_main_texturepool, "framebuffermotionblur", r_fb.screentexturewidth, r_fb.screentextureheight, NULL, r_fb.textype, TEXF_RENDERTARGET | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL);
+				r_fb.ghosttexture = R_LoadTexture2D(r_main_texturepool, "framebuffermotionblur", r_fb.screentexturewidth, r_fb.screentextureheight, NULL, r_fb.textype, TEXF_RENDERTARGET | TEXF_CLAMP, -1, NULL);
 			r_fb.ghosttexture_valid = false;
 		}
 	}
-- 
2.39.5