From d65db54da568d77a403925fbba39d8bf7c817822 Mon Sep 17 00:00:00 2001 From: TimePath Date: Fri, 6 Nov 2015 08:37:17 +1100 Subject: [PATCH] Modeleffects: move to qc effects --- qcsrc/client/main.qc | 1 - qcsrc/client/modeleffects.qc | 71 -------- qcsrc/client/modeleffects.qh | 12 -- qcsrc/client/progs.inc | 1 - qcsrc/common/constants.qh | 1 - qcsrc/common/effects/qc/all.inc | 1 + qcsrc/common/effects/qc/modeleffects.qc | 163 ++++++++++++++++++ qcsrc/server/miscfunctions.qc | 80 --------- qcsrc/server/miscfunctions.qh | 4 - qcsrc/server/mutators/mutator/gamemode_ctf.qc | 4 + 10 files changed, 168 insertions(+), 170 deletions(-) delete mode 100644 qcsrc/client/modeleffects.qc delete mode 100644 qcsrc/client/modeleffects.qh create mode 100644 qcsrc/common/effects/qc/modeleffects.qc diff --git a/qcsrc/client/main.qc b/qcsrc/client/main.qc index 16b6d9570..523786e41 100644 --- a/qcsrc/client/main.qc +++ b/qcsrc/client/main.qc @@ -4,7 +4,6 @@ #include "hook.qh" #include "hud/all.qh" #include "mapvoting.qh" -#include "modeleffects.qh" #include "mutators/events.qh" #include "quickmenu.qh" #include "scoreboard.qh" diff --git a/qcsrc/client/modeleffects.qc b/qcsrc/client/modeleffects.qc deleted file mode 100644 index 3a848e41d..000000000 --- a/qcsrc/client/modeleffects.qc +++ /dev/null @@ -1,71 +0,0 @@ -#include "modeleffects.qh" - -.float cnt; -.float scale; -.float alpha; - -void ModelEffect_Draw(entity this) -{ - self.angles = self.angles + frametime * self.avelocity; - setorigin(self, self.origin + frametime * self.velocity); - self.scale = self.scale1 + (self.scale2 - self.scale1) * (time - self.teleport_time) / (self.lifetime + self.fadetime - self.teleport_time); - self.alpha = self.cnt * bound(0, 1 - (time - self.lifetime) / self.fadetime, 1); - if(self.alpha < ALPHA_MIN_VISIBLE) - { - remove(self); - return; - } - self.drawmask = MASK_NORMAL; - if(self.scale <= 0) - { - self.drawmask = 0; - return; - } -} - -NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew) -{ - make_pure(self); - - int f = ReadByte(); - - entity e = new(modeleffect); - e.model = "from network"; - e.modelindex = ReadShort(); - e.skin = ReadByte(); - e.frame = ReadByte(); - e.frame1time = time; - e.origin_x = ReadCoord(); - e.origin_y = ReadCoord(); - e.origin_z = ReadCoord(); - setorigin(e, e.origin); - if(f & 1) - { - e.velocity_x = ReadCoord(); - e.velocity_y = ReadCoord(); - e.velocity_z = ReadCoord(); - } - if(f & 2) - { - e.angles_x = ReadAngle(); - e.angles_y = ReadAngle(); - e.angles_z = ReadAngle(); - } - if(f & 4) - { - e.avelocity_x = ReadAngle(); - e.avelocity_y = ReadAngle(); - e.avelocity_z = ReadAngle(); - } - e.scale1 = ReadShort() / 256.0; - e.scale2 = ReadShort() / 256.0; - e.lifetime = time + ReadByte() * 0.01; - e.fadetime = ReadByte() * 0.01; - e.teleport_time = time; - e.cnt = ReadByte() / 255.0; // actually alpha - - e.draw = ModelEffect_Draw; - - if (!isnew) remove(e); // yes, this IS stupid, but I don't need to duplicate all the read* stuff then - return true; -} diff --git a/qcsrc/client/modeleffects.qh b/qcsrc/client/modeleffects.qh deleted file mode 100644 index 9c8c77f9b..000000000 --- a/qcsrc/client/modeleffects.qh +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef CLIENT_MODELEFFECTS_H -#define CLIENT_MODELEFFECTS_H - -entityclass(ModelEffect); -class(ModelEffect) .float frame1time; -class(ModelEffect) .float lifetime, fadetime; -class(ModelEffect) .float teleport_time; -class(ModelEffect) .float scale1, scale2; - -void ModelEffect_Draw(entity this); - -#endif diff --git a/qcsrc/client/progs.inc b/qcsrc/client/progs.inc index 83f387b6d..e2cd0d689 100644 --- a/qcsrc/client/progs.inc +++ b/qcsrc/client/progs.inc @@ -11,7 +11,6 @@ #include "main.qc" #include "mapvoting.qc" #include "miscfunctions.qc" -#include "modeleffects.qc" #include "movelib.qc" #include "player_skeleton.qc" #include "rubble.qc" diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 58f41bcdd..2b40b2e00 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -72,7 +72,6 @@ REGISTER_NET_LINKED(ENT_CLIENT_MAPVOTE) REGISTER_NET_LINKED(ENT_CLIENT_CLIENTDATA) REGISTER_NET_LINKED(ENT_CLIENT_RANDOMSEED) REGISTER_NET_LINKED(ENT_CLIENT_WALL) -REGISTER_NET_LINKED(ENT_CLIENT_MODELEFFECT) REGISTER_NET_LINKED(ENT_CLIENT_TUBANOTE) REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE) REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE_CAMERA) diff --git a/qcsrc/common/effects/qc/all.inc b/qcsrc/common/effects/qc/all.inc index 16fc20169..cda1a638c 100644 --- a/qcsrc/common/effects/qc/all.inc +++ b/qcsrc/common/effects/qc/all.inc @@ -2,3 +2,4 @@ #include "damageeffects.qc" #include "gibs.qc" #include "lightningarc.qc" +#include "modeleffects.qc" diff --git a/qcsrc/common/effects/qc/modeleffects.qc b/qcsrc/common/effects/qc/modeleffects.qc new file mode 100644 index 000000000..41c5ba04f --- /dev/null +++ b/qcsrc/common/effects/qc/modeleffects.qc @@ -0,0 +1,163 @@ +#ifdef IMPLEMENTATION + +REGISTER_NET_LINKED(ENT_CLIENT_MODELEFFECT) + +#ifdef SVQC + +.float scale2; + +bool modeleffect_SendEntity(entity this, entity to, int sf) +{ + float f; + WriteHeader(MSG_ENTITY, ENT_CLIENT_MODELEFFECT); + + f = 0; + if(self.velocity != '0 0 0') + f |= 1; + if(self.angles != '0 0 0') + f |= 2; + if(self.avelocity != '0 0 0') + f |= 4; + + WriteByte(MSG_ENTITY, f); + WriteShort(MSG_ENTITY, self.modelindex); + WriteByte(MSG_ENTITY, self.skin); + WriteByte(MSG_ENTITY, self.frame); + WriteCoord(MSG_ENTITY, self.origin.x); + WriteCoord(MSG_ENTITY, self.origin.y); + WriteCoord(MSG_ENTITY, self.origin.z); + if(f & 1) + { + WriteCoord(MSG_ENTITY, self.velocity.x); + WriteCoord(MSG_ENTITY, self.velocity.y); + WriteCoord(MSG_ENTITY, self.velocity.z); + } + if(f & 2) + { + WriteCoord(MSG_ENTITY, self.angles.x); + WriteCoord(MSG_ENTITY, self.angles.y); + WriteCoord(MSG_ENTITY, self.angles.z); + } + if(f & 4) + { + WriteCoord(MSG_ENTITY, self.avelocity.x); + WriteCoord(MSG_ENTITY, self.avelocity.y); + WriteCoord(MSG_ENTITY, self.avelocity.z); + } + WriteShort(MSG_ENTITY, self.scale * 256.0); + WriteShort(MSG_ENTITY, self.scale2 * 256.0); + WriteByte(MSG_ENTITY, self.teleport_time * 100.0); + WriteByte(MSG_ENTITY, self.fade_time * 100.0); + WriteByte(MSG_ENTITY, self.alpha * 255.0); + + return true; +} + +void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2) +{ + entity e = new(modeleffect); + _setmodel(e, m); + e.frame = f; + setorigin(e, o); + e.velocity = v; + e.angles = ang; + e.avelocity = angv; + e.alpha = a; + e.teleport_time = t1; + e.fade_time = t2; + e.skin = s; + if(s0 >= 0) + e.scale = s0 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z); + else + e.scale = -s0; + if(s2 >= 0) + e.scale2 = s2 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z); + else + e.scale2 = -s2; + float sz = max(e.scale, e.scale2); + setsize(e, e.mins * sz, e.maxs * sz); + Net_LinkEntity(e, false, 0.1, modeleffect_SendEntity); +} + +#endif + +#ifdef CSQC + +entityclass(ModelEffect); +class(ModelEffect) .float frame1time; +class(ModelEffect) .float lifetime, fadetime; +class(ModelEffect) .float teleport_time; +class(ModelEffect) .float scale1, scale2; + +.float cnt; +.float scale; +.float alpha; + +void ModelEffect_Draw(entity this) +{ + self.angles = self.angles + frametime * self.avelocity; + setorigin(self, self.origin + frametime * self.velocity); + self.scale = self.scale1 + (self.scale2 - self.scale1) * (time - self.teleport_time) / (self.lifetime + self.fadetime - self.teleport_time); + self.alpha = self.cnt * bound(0, 1 - (time - self.lifetime) / self.fadetime, 1); + if(self.alpha < ALPHA_MIN_VISIBLE) + { + remove(self); + return; + } + self.drawmask = MASK_NORMAL; + if(self.scale <= 0) + { + self.drawmask = 0; + return; + } +} + +NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew) +{ + make_pure(self); + + int f = ReadByte(); + + entity e = new(modeleffect); + e.model = "from network"; + e.modelindex = ReadShort(); + e.skin = ReadByte(); + e.frame = ReadByte(); + e.frame1time = time; + e.origin_x = ReadCoord(); + e.origin_y = ReadCoord(); + e.origin_z = ReadCoord(); + setorigin(e, e.origin); + if(f & 1) + { + e.velocity_x = ReadCoord(); + e.velocity_y = ReadCoord(); + e.velocity_z = ReadCoord(); + } + if(f & 2) + { + e.angles_x = ReadAngle(); + e.angles_y = ReadAngle(); + e.angles_z = ReadAngle(); + } + if(f & 4) + { + e.avelocity_x = ReadAngle(); + e.avelocity_y = ReadAngle(); + e.avelocity_z = ReadAngle(); + } + e.scale1 = ReadShort() / 256.0; + e.scale2 = ReadShort() / 256.0; + e.lifetime = time + ReadByte() * 0.01; + e.fadetime = ReadByte() * 0.01; + e.teleport_time = time; + e.cnt = ReadByte() / 255.0; // actually alpha + + e.draw = ModelEffect_Draw; + + if (!isnew) remove(e); // yes, this IS stupid, but I don't need to duplicate all the read* stuff then + return true; +} +#endif + +#endif diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index 4df487c0e..2f459c35f 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -1564,86 +1564,6 @@ vector gettaginfo_relative(entity e, float tag) return gettaginfo(gettaginfo_relative_ent, tag); } -.float scale2; - -bool modeleffect_SendEntity(entity this, entity to, int sf) -{ - float f; - WriteHeader(MSG_ENTITY, ENT_CLIENT_MODELEFFECT); - - f = 0; - if(self.velocity != '0 0 0') - f |= 1; - if(self.angles != '0 0 0') - f |= 2; - if(self.avelocity != '0 0 0') - f |= 4; - - WriteByte(MSG_ENTITY, f); - WriteShort(MSG_ENTITY, self.modelindex); - WriteByte(MSG_ENTITY, self.skin); - WriteByte(MSG_ENTITY, self.frame); - WriteCoord(MSG_ENTITY, self.origin.x); - WriteCoord(MSG_ENTITY, self.origin.y); - WriteCoord(MSG_ENTITY, self.origin.z); - if(f & 1) - { - WriteCoord(MSG_ENTITY, self.velocity.x); - WriteCoord(MSG_ENTITY, self.velocity.y); - WriteCoord(MSG_ENTITY, self.velocity.z); - } - if(f & 2) - { - WriteCoord(MSG_ENTITY, self.angles.x); - WriteCoord(MSG_ENTITY, self.angles.y); - WriteCoord(MSG_ENTITY, self.angles.z); - } - if(f & 4) - { - WriteCoord(MSG_ENTITY, self.avelocity.x); - WriteCoord(MSG_ENTITY, self.avelocity.y); - WriteCoord(MSG_ENTITY, self.avelocity.z); - } - WriteShort(MSG_ENTITY, self.scale * 256.0); - WriteShort(MSG_ENTITY, self.scale2 * 256.0); - WriteByte(MSG_ENTITY, self.teleport_time * 100.0); - WriteByte(MSG_ENTITY, self.fade_time * 100.0); - WriteByte(MSG_ENTITY, self.alpha * 255.0); - - return true; -} - -void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2) -{ - entity e = new(modeleffect); - _setmodel(e, m); - e.frame = f; - setorigin(e, o); - e.velocity = v; - e.angles = ang; - e.avelocity = angv; - e.alpha = a; - e.teleport_time = t1; - e.fade_time = t2; - e.skin = s; - if(s0 >= 0) - e.scale = s0 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z); - else - e.scale = -s0; - if(s2 >= 0) - e.scale2 = s2 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z); - else - e.scale2 = -s2; - float sz = max(e.scale, e.scale2); - setsize(e, e.mins * sz, e.maxs * sz); - Net_LinkEntity(e, false, 0.1, modeleffect_SendEntity); -} - -void shockwave_spawn(string m, vector org, float sz, float t1, float t2) -{ - return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2); -} - .string aiment_classname; .float aiment_deadflag; void SetMovetypeFollow(entity ent, entity e) diff --git a/qcsrc/server/miscfunctions.qh b/qcsrc/server/miscfunctions.qh index bb19cafff..ae0aa0e0a 100644 --- a/qcsrc/server/miscfunctions.qh +++ b/qcsrc/server/miscfunctions.qh @@ -39,10 +39,6 @@ void write_recordmarker(entity pl, float tstart, float dt); void play2all(string samp); -void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2); - -void shockwave_spawn(string m, vector org, float sz, float t1, float t2); - void play2team(float t, string filename); void GetCvars_handleFloat(string thisname, float f, .float field, string name); diff --git a/qcsrc/server/mutators/mutator/gamemode_ctf.qc b/qcsrc/server/mutators/mutator/gamemode_ctf.qc index eda9f1628..d16b16877 100644 --- a/qcsrc/server/mutators/mutator/gamemode_ctf.qc +++ b/qcsrc/server/mutators/mutator/gamemode_ctf.qc @@ -678,6 +678,10 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype) ctf_CaptureShield_Update(player, 0); // shield player from picking up flag } +void shockwave_spawn(string m, vector org, float sz, float t1, float t2) +{ + return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2); +} // ============== // Event Handlers -- 2.39.2