From d51166488e91ed9bdf1ef6b8ba62fbeb7cde1795 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 12 Mar 2005 00:47:53 +0000 Subject: [PATCH] Willis changed skill level numbers in GAME_TRANSFUSION menus git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5082 d7cf8633-e32d-0410-b094-e92efae38249 --- menu.c | 52 ++++++++++++++++++++++++++++++++++------------------ 1 file changed, 34 insertions(+), 18 deletions(-) diff --git a/menu.c b/menu.c index 3fcc7dbd..fd359438 100644 --- a/menu.c +++ b/menu.c @@ -1105,19 +1105,19 @@ void M_Transfusion_Skill_Key (int key, char ascii) switch (m_skill_cursor) { case 0: - Cbuf_AddText ("skill 0\n"); + Cbuf_AddText ("skill 1\n"); break; case 1: - Cbuf_AddText ("skill 1\n"); + Cbuf_AddText ("skill 2\n"); break; case 2: - Cbuf_AddText ("skill 2\n"); + Cbuf_AddText ("skill 3\n"); break; case 3: - Cbuf_AddText ("skill 3\n"); + Cbuf_AddText ("skill 4\n"); break; case 4: - Cbuf_AddText ("skill 4\n"); + Cbuf_AddText ("skill 5\n"); break; } key_dest = key_game; @@ -3562,6 +3562,8 @@ level_t transfusionlevels[] = {"cpbb04", "Deadly Inspirations"}, {"b2a15", "Area 15 (B2)"}, + {"b2bodies", "BB_Bodies (B2)"}, + {"b2cabana", "BB_Cabana"}, {"b2power", "BB_Power"}, {"barena", "Blood Arena"}, {"bkeep", "Blood Keep"}, @@ -3804,17 +3806,31 @@ void M_GameOptions_Draw (void) } M_Print(160, 72, msg); } - M_Print(0, 80, " Skill"); - if (skill.integer == 0) - M_Print(160, 80, "Easy difficulty"); - else if (skill.integer == 1) - M_Print(160, 80, "Normal difficulty"); - else if (skill.integer == 2) - M_Print(160, 80, "Hard difficulty"); + if (gamemode == GAME_TRANSFUSION) + { + if (skill.integer == 1) + M_Print(160, 80, "Still Kicking"); + else if (skill.integer == 2) + M_Print(160, 80, "Pink On The Inside"); + else if (skill.integer == 3) + M_Print(160, 80, "Lightly Broiled"); + else if (skill.integer == 4) + M_Print(160, 80, "Well Done"); + else + M_Print(160, 80, "Extra Crispy"); + } else - M_Print(160, 80, "Nightmare difficulty"); - + { + if (skill.integer == 0) + M_Print(160, 80, "Easy difficulty"); + else if (skill.integer == 1) + M_Print(160, 80, "Normal difficulty"); + else if (skill.integer == 2) + M_Print(160, 80, "Hard difficulty"); + else + M_Print(160, 80, "Nightmare difficulty"); + } M_Print(0, 88, " Frag Limit"); if (fraglimit.integer == 0) M_Print(160, 88, "none"); @@ -3962,10 +3978,10 @@ void M_NetStart_Change (int dir) Cvar_SetValueQuick (&skill, skill.integer + dir); if (gamemode == GAME_TRANSFUSION) { - if (skill.integer > 4) - Cvar_SetValueQuick (&skill, 0); - if (skill.integer < 0) - Cvar_SetValueQuick (&skill, 4); + if (skill.integer > 5) + Cvar_SetValueQuick (&skill, 1); + if (skill.integer < 1) + Cvar_SetValueQuick (&skill, 5); } else { -- 2.39.2