From d3e8315fada03871c1097f1332fbb9330566e047 Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 10 Jun 2016 21:59:40 +1000 Subject: [PATCH] Enable a Quake entity long since forgotten --- qcsrc/server/t_quake.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/t_quake.qc b/qcsrc/server/t_quake.qc index 9096acc23..8589ecc7d 100644 --- a/qcsrc/server/t_quake.qc +++ b/qcsrc/server/t_quake.qc @@ -21,7 +21,7 @@ spawnfunc(weapon_supershotgun) {spawnfunc_weapon_machinegun(this);} spawnfunc(item_spikes) {spawnfunc_item_bullets(this);} //spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard spawnfunc(item_armor2) {spawnfunc_item_armor_large(this);} -void item_armorInv() {SELFPARAM();spawnfunc_item_armor_large(this);} // FIXME: we require spawnfunc_ prefix for functions to be map entities +spawnfunc(item_armorInv) {spawnfunc_item_armor_large(this);} // TODO: make sure we actually want this spawnfunc(item_health) {if (this.spawnflags & 2) spawnfunc_item_health_mega(this);else spawnfunc_item_health_medium(this);} //spawnfunc_item_spikes -- 2.39.2