From d3d37d9eae53a896db2c38552919ca3ed9c31c85 Mon Sep 17 00:00:00 2001 From: Samual Date: Sat, 1 Oct 2011 12:19:18 -0400 Subject: [PATCH] Make hook use FL_PROJECTILE and also change the check in sv_main.qc to use it too. --- qcsrc/server/g_hook.qc | 1 + qcsrc/server/sv_main.qc | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/g_hook.qc b/qcsrc/server/g_hook.qc index 30c3ca54b..13efb17b7 100644 --- a/qcsrc/server/g_hook.qc +++ b/qcsrc/server/g_hook.qc @@ -330,6 +330,7 @@ void FireGrapplingHook (void) self.hook = missile; missile.reset = GrapplingHookReset; missile.classname = "grapplinghook"; + missile.flags = FL_PROJECTILE; missile.movetype = MOVETYPE_FLY; PROJECTILE_MAKETRIGGER(missile); diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 8c38c3bc9..4dfbca2f4 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -12,7 +12,7 @@ void CreatureFrame (void) if (self.movetype == MOVETYPE_NOCLIP) { continue; } float vehic = (self.vehicle_flags & VHF_ISVEHICLE); - float projectile = ((self.projectiledeathtype) || (self.classname == "grapplinghook")); + float projectile = (self.flags & FL_PROJECTILE); if (self.watertype <= CONTENT_WATER && self.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug) { -- 2.39.2