From d354be0004140be3341a36d4640559ba8855eb4f Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 14 Feb 2015 14:43:28 +1100 Subject: [PATCH] A few floats to ints --- qcsrc/server/mutators/gamemode_ctf.qc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index c64049f40..3a5d90161 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -121,9 +121,9 @@ bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector pas bool ctf_CaptureShield_CheckStatus(entity p) { - float s, s2, s3, s4, se, se2, se3, se4, sr, ser; + int s, s2, s3, s4, se, se2, se3, se4, sr, ser; entity e; - float players_worseeq, players_total; + int players_worseeq, players_total; if(ctf_captureshield_max_ratio <= 0) return false; @@ -722,7 +722,7 @@ void ctf_CheckStalemate(void) } } -void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +void ctf_FlagDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { if(ITEM_DAMAGE_NEEDKILL(deathtype)) { @@ -1839,7 +1839,7 @@ void havocbot_role_ctf_defense() } } -void havocbot_role_ctf_setrole(entity bot, float role) +void havocbot_role_ctf_setrole(entity bot, int role) { dprint(strcat(bot.netname," switched to ")); switch(role) @@ -2398,7 +2398,7 @@ void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); } // ============== // scoreboard setup -void ctf_ScoreRules(float teams) +void ctf_ScoreRules(int teams) { CheckAllowedTeams(world); ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true); @@ -2413,7 +2413,7 @@ void ctf_ScoreRules(float teams) } // code from here on is just to support maps that don't have flag and team entities -void ctf_SpawnTeam (string teamname, float teamcolor) +void ctf_SpawnTeam (string teamname, int teamcolor) { entity oldself; oldself = self; -- 2.39.2