From d339cf021cbbe76092aca074c9fd0a8e0c181423 Mon Sep 17 00:00:00 2001 From: divverent Date: Fri, 7 Aug 2009 18:41:03 +0000 Subject: [PATCH] actually, set the threshold to 10. If an entity receive function takes now 0.2222 seconds, and repeatedly does so when the ent is received, it's insane even at initialization. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9105 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/sv_main.c b/sv_main.c index f18dd31e..d37313ba 100644 --- a/sv_main.c +++ b/sv_main.c @@ -1492,8 +1492,8 @@ void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t * else EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0); - if(client->num_skippedentityframes >= 5) - need_empty = true; // force every 5th frame to be not empty (or cl_movement replay takes too long) + if(client->num_skippedentityframes >= 10) + need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long) if (client->entitydatabase5) success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty); -- 2.39.2