From d2fe85258885600af69810c41e9ec17be64d71fa Mon Sep 17 00:00:00 2001 From: Severin Meyer Date: Tue, 28 Jul 2015 15:32:40 +0200 Subject: [PATCH] Use tab indents --- qcsrc/common/nades.qh | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/qcsrc/common/nades.qh b/qcsrc/common/nades.qh index 2b2aa857b..0b7e25c19 100644 --- a/qcsrc/common/nades.qh +++ b/qcsrc/common/nades.qh @@ -40,7 +40,7 @@ vector Nade_Color(int nadeid) case NADE_TYPE_ICE: return '0 0.5 2'; case NADE_TYPE_TRANSLOCATE: return '1 0.0625 1'; case NADE_TYPE_SPAWN: return '1 0.9 0.06'; - case NADE_TYPE_HEAL: return '1 0 0'; + case NADE_TYPE_HEAL: return '1 0 0'; case NADE_TYPE_MONSTER: return '1 0.5 0'; } @@ -59,8 +59,8 @@ int Nade_IDFromProjectile(float proj) case PROJECTILE_NADE_ICE_BURN: return NADE_TYPE_ICE; case PROJECTILE_NADE_TRANSLOCATE: return NADE_TYPE_TRANSLOCATE; case PROJECTILE_NADE_SPAWN: return NADE_TYPE_SPAWN; - case PROJECTILE_NADE_HEAL: - case PROJECTILE_NADE_HEAL_BURN: return NADE_TYPE_HEAL; + case PROJECTILE_NADE_HEAL: + case PROJECTILE_NADE_HEAL_BURN: return NADE_TYPE_HEAL; case PROJECTILE_NADE_MONSTER: case PROJECTILE_NADE_MONSTER_BURN: return NADE_TYPE_MONSTER; } @@ -77,7 +77,7 @@ int Nade_ProjectileFromID(int proj, bool burn) case NADE_TYPE_ICE: return (burn) ? PROJECTILE_NADE_ICE_BURN : PROJECTILE_NADE_ICE; case NADE_TYPE_TRANSLOCATE: return PROJECTILE_NADE_TRANSLOCATE; case NADE_TYPE_SPAWN: return PROJECTILE_NADE_SPAWN; - case NADE_TYPE_HEAL: return (burn) ? PROJECTILE_NADE_HEAL_BURN : PROJECTILE_NADE_HEAL; + case NADE_TYPE_HEAL: return (burn) ? PROJECTILE_NADE_HEAL_BURN : PROJECTILE_NADE_HEAL; case NADE_TYPE_MONSTER: return (burn) ? PROJECTILE_NADE_MONSTER_BURN : PROJECTILE_NADE_MONSTER; } @@ -96,8 +96,8 @@ string Nade_TrailEffect(float proj, float nade_team) case PROJECTILE_NADE_ICE_BURN: return "wakizashi_rocket_thrust"; case PROJECTILE_NADE_TRANSLOCATE: return "TR_CRYLINKPLASMA"; case PROJECTILE_NADE_SPAWN: return "nade_yellow"; - case PROJECTILE_NADE_HEAL: return "nade_red"; - case PROJECTILE_NADE_HEAL_BURN: return "nade_red_burn"; + case PROJECTILE_NADE_HEAL: return "nade_red"; + case PROJECTILE_NADE_HEAL_BURN: return "nade_red_burn"; case PROJECTILE_NADE_MONSTER: return "nade_red"; case PROJECTILE_NADE_MONSTER_BURN: return "nade_red_burn"; } -- 2.39.2