From d13fe66d8d8c7b3a10d77943607b54b8c095ddc6 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Fri, 11 Feb 2011 18:49:12 +0200 Subject: [PATCH] Remove parts of a forgotten feature --- qcsrc/server/w_hook.qc | 7 ------- qcsrc/server/w_porto.qc | 7 ------- qcsrc/server/w_tuba.qc | 7 ------- 3 files changed, 21 deletions(-) diff --git a/qcsrc/server/w_hook.qc b/qcsrc/server/w_hook.qc index 4ce665dc7..ebf7c24e5 100644 --- a/qcsrc/server/w_hook.qc +++ b/qcsrc/server/w_hook.qc @@ -13,12 +13,6 @@ REGISTER_WEAPON(HOOK, w_hook, IT_CELLS|IT_FUEL, 0, WEP_FLAG_CANCLIMB | WEP_TYPE_ .float hook_time_hooked; .float hook_time_fueldecrease; -void W_Hook_SetAmmoCounter() -{ - // this weapon doesn't have a reload system, so always set the clip to 0 when switching to it - self.clip_load = self.clip_size = 0; // also keeps crosshair ammo from displaying -} - void W_Hook_ExplodeThink (void) { float dt, dmg_remaining_next, f; @@ -234,7 +228,6 @@ float w_hook(float req) else if (req == WR_SETUP) { weapon_setup(WEP_HOOK); - W_Hook_SetAmmoCounter(); self.hook_state &~= HOOK_WAITING_FOR_RELEASE; } else if (req == WR_CHECKAMMO1) diff --git a/qcsrc/server/w_porto.qc b/qcsrc/server/w_porto.qc index d8a418ebb..76b5a5072 100644 --- a/qcsrc/server/w_porto.qc +++ b/qcsrc/server/w_porto.qc @@ -7,12 +7,6 @@ REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER, 0, "porto" , "porto", _("P .float porto_v_angle_held; .vector right_vector; -void W_Porto_SetAmmoCounter() -{ - // this weapon doesn't have a reload system, so always set the clip to 0 when switching to it - self.clip_load = self.clip_size = 0; // also keeps crosshair ammo from displaying -} - void W_Porto_Success (void) { if(self.owner == world) @@ -278,7 +272,6 @@ float w_porto(float req) else if (req == WR_SETUP) { weapon_setup(WEP_PORTO); - W_Porto_SetAmmoCounter(); } else if (req == WR_RESETPLAYER) { diff --git a/qcsrc/server/w_tuba.qc b/qcsrc/server/w_tuba.qc index 0973c5f92..00c083956 100644 --- a/qcsrc/server/w_tuba.qc +++ b/qcsrc/server/w_tuba.qc @@ -7,12 +7,6 @@ REGISTER_WEAPON(TUBA, w_tuba, 0, 1, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH, BOT_PICKU .entity tuba_note; .float tuba_smoketime; -void W_Tuba_SetAmmoCounter() -{ - // this weapon doesn't have a reload system, so always set the clip to 0 when switching to it - self.clip_load = self.clip_size = 0; // also keeps crosshair ammo from displaying -} - float Tuba_GetNote(entity pl, float hittype) { float note; @@ -244,7 +238,6 @@ float w_tuba(float req) else if (req == WR_SETUP) { weapon_setup(WEP_TUBA); - W_Porto_SetAmmoCounter(); } else if (req == WR_CHECKAMMO1) return TRUE; // TODO use fuel? -- 2.39.2