From d1023d490e35cfb0b81029fbc1144d729ecac10a Mon Sep 17 00:00:00 2001 From: tomaz Date: Thu, 9 Sep 2004 06:12:00 +0000 Subject: [PATCH] 347 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4457 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/todo b/todo index 35f38e94..75c0908c 100644 --- a/todo +++ b/todo @@ -23,6 +23,7 @@ -d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen) -d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma) -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) +-d dpmod: add rotfish to spawnmonsters code (only spawn if they land in water) (Zombie) -d dpmod: make grapple off-hand (joe hill) -d dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) @@ -120,13 +121,9 @@ 0 darkplaces sound: the new sound engine should have a cvar for random variations of pitch on sounds like in doom (RenegadeC) 0 darkplaces video: add vid_vsync cvar and also to options menu (metlslime) 0 dpmod: add a "monsterwander" cvar and default it off, this would enable the spawnwanderpath code (Zombie13) -0 dpmod: add back nails in walls, even if only in singleplayer (Zenex) -0 dpmod: add combo kill detection; rapid burst of kills (Sajt) 0 dpmod: add flame thrower enforcers back (scar3crow) 0 dpmod: add flame thrower weapon, and make its altfire drop a canister of fuel (10 fuel units?), which can be ignited to set off as a bomb about the size of a rocket blast, plus some fireballs raining down (scar3crow) -0 dpmod: add killing spree reporting; how many kills since spawn when you die, as well as announcing when you hit certain numbers of kills (Sajt) 0 dpmod: add q3bsp teleport target entity -0 dpmod: add rotfish to spawnmonsters code (only spawn if they land in water) (Zombie) 0 dpmod: crash when dog attacks you in dpdm2 deathmatch 7 with bots present (Zombie13) 0 dpmod: figure out why the dbsg isn't selectable in deathmatch 7 mode 0 dpmod: find a way to make deathmatch 7 get more difficult as kills increase? (Zombie13) @@ -666,8 +663,11 @@ d darkplaces: worked around Intel precision bug with view blends (they were not d dpmaster: add a commandline option to dpmaster that remaps a server ip to another ip, so LordHavoc can make his server show up on his dpmaster d dpmaster: rename 'interface' variable so it compiles in MSVC, interface is a compiler keyword (Vic) d dpmod: add back charge-up on plasma rifle alt-fire and increase the max charge to 50 cells +d dpmod: add back nails in walls, even if only in singleplayer (Zenex) d dpmod: add back tarbaby gibs (scar3crow) +d dpmod: add combo kill detection; rapid burst of kills (Sajt) d dpmod: add frags for killing monsters in dpmod (scar3crow) +d dpmod: add killing spree reporting; how many kills since spawn when you die, as well as announcing when you hit certain numbers of kills (Sajt) d dpmod: add support for info_player_deathmatch in singleplayer for q3 compatibility (Static_Fiend) d dpmod: add target_position entity for a touch of q3 compatibility on jumppads (Static_Fiend) d dpmod: apparently can't fire in start.bsp? (scar3crow) -- 2.39.2