From d0d8caf25cb20f0d8f91879601dcb5b081eae39f Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 21 Apr 2013 02:24:29 +1000 Subject: [PATCH] Set moveto z origin to monster's z origin (fixes monsters trying to "jump" to their target) --- qcsrc/server/monsters/lib/monsters.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/server/monsters/lib/monsters.qc b/qcsrc/server/monsters/lib/monsters.qc index 3ed9b2072..f1f68cf6b 100644 --- a/qcsrc/server/monsters/lib/monsters.qc +++ b/qcsrc/server/monsters/lib/monsters.qc @@ -588,6 +588,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ vector angles_face = vectoangles(self.moveto - self.origin); vector owner_face = vectoangles(self.monster_owner.origin - self.origin); vector enemy_face = vectoangles(self.enemy.origin - self.origin); + self.moveto_z = self.origin_z; if(self.state != MONSTER_STATE_ATTACK_LEAP) { -- 2.39.2