From d039bc01013a7822af9a3b2213932163df439594 Mon Sep 17 00:00:00 2001 From: Mirio Date: Tue, 24 May 2011 16:29:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Last_Man_Standing" version 6) --- Last_Man_Standing.textile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Last_Man_Standing.textile b/Last_Man_Standing.textile index 6c5d11a..2cdbb46 100644 --- a/Last_Man_Standing.textile +++ b/Last_Man_Standing.textile @@ -3,7 +3,7 @@ h1. Last Man Standing (LMS) h2. Object of the Game -In LMS you start with a special amount of lives (9 by default) and with every weapon (except [[Weapons|Fireball]]; [[Weapons|Grappling Hook]]; [[Weapons|Port-O-Launch]] and the [[Weapons|Tuba]]). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. +In LMS you start with a special amount of lives (9 by default) and with every weapon (except [[Weapons|Mine Layer]]; [[Weapons|HLAC]]; [[Weapons|T.A.G. Seeker]]; [[Weapons|Fireball]]; [[Weapons|Grappling Hook]]; [[Weapons|Port-O-Launch]] and the [[Weapons|@#!%'n Tuba]]). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. h2. Map Entities -- 2.39.2